Showing posts with label skaven clanrats. Show all posts
Showing posts with label skaven clanrats. Show all posts

Wednesday, April 27, 2011

How to paint Skaven Clanrats (Island of Blood)

*Squeek*

"Ifs ya gonna be Skaven, ya gots to has lots of Clannies!"

"Ere, quit pushin' at the back!"

The new models by Games Workshop are (in my opinion) a huge improvement over previous generations - for one thing, they are much easier to assemble and paint. For another, much more durable! (I've lost count of the number of times the tails of the older models have dropped off when knocked...)
 
Below you will find a step-by-step guide to a basic process for painting "5th Generation" Clanrats to what many people would call "Tabletop" standard. (To compare Clanrats through the ages, take a look at this excellent post over at My Wargame.) I'm not a great painter, so can't do much better than this anyway!
(By the way, if you are looking for older Clanrat models, take a look here. While I don't like these sculpts, they are cheap if you can get them on ebay and they make good Skavenslaves.)

EDIT: Following the launch of the latest Citadel Paint range in 2012, please note that the colours listed below are from the previous range. I hope to have time to rewrite in the future, but for the time being, you can use the conversion chart/ list I made here or use the official Citadel Conversion chart here.

The process followed was:

A.) First basing and undercoat:
After assembly, liberally apply PVA glue to base and dip in modelling sand. Wait until dry, then undercoat. (I use Chaos Black spraypaint.) 



Earth: Drybrush Calthan Brown across the sand.
Base edges: Calthan Brown.
(I like to do my bases like this at the beginning so that I get it out of the way. Nothing depresses me more than finishing 40 models and then going back to do basic work on the bases!) 

B.) Basecoat:
I do these in the following order (so I can cover splatters or mistakes easily.) 
- Skin/ Tail/ Feet: Tallarn Flesh.
 
- Fur: Calthan Brown.
- Cloth: Ice Blue.
- Metal: Boltgun metal. (Weapons, belt buckle)
- Leathers: Snakebite leather. (Belt, wristband, armour crosspiece on the back of the Clanrat.)

- Wood: Calthan Brown. (Spear haft, wooden shields.) 


C.) Apply Washes: 
- Skin: Ogryn Flesh.
- Armour, robes, weapons: Liberally apply Devlan Mud.
- Rust on weapons or armour: Very watered down Solar Macharius Orange. 

Basecoat colours only.

After Ogryn Flesh Wash.

After "Rust" wash (watery Macharius Solar Orange)


D.) Layers:
(Reapply base colours and add layers of lighter shades/ colours) 
- Skin/ Tail/ Feet: Calthan Brown/Dwarf Flesh 50/50 mix on raised areas, then 25/50 mix.
(Be careful to leave some Tallarn flesh areas and the shadows created by the Devlan Mud wash and the black undercoat - especially on the tail.)
- Cloth: Ice Blue/ Skull White 75/25 mix on raised edges, then 50/50 mix. 

- Leathers: Snakebite leather/ Skull white (50/50 mix). 

After layering on flesh.

 


















E.) Drybrushing: (Optional)
- Fur: Drybrush Calthan Brown/ Skull White (50/50).
- Metal: Drybrush Mithril silver (Weapon edges) buttons etc. (e.g. Rivets if the model has a shield etc.) or just apply as an "Extreme Highlight" on the edge of the weapon/ armour.
 

F.) Final Basing:  
- Base: Drybrush Tallarn Flesh
- Apply dabs of PVA glue onto the base and dip into green flock.
 
 
Just a couple of final notes...

...my preferred method is to sit down for 2 hours every night for a few days and complete one step on all 40 models in each session (E.g. Adding a different base colour, doing one wash, painting the bases etc.) slowly making my way up to the same standard for all models.  Using this approach I am able to fully complete a unit in about a week.  

However, this time around I decided to only add detail on the command unit (Champion, Standard Bearer, Musician) to save time. I saw this in an edition of White Dwarf - basically, you spend the most time and effort on the front rank, with progressively less detail on the back ranks. (Back ranks would get only as far as washes, ranks in front of that would get highlights on hand and face only, front few ranks would get full highlights and drybrushes as well....)

...definitely consider a "Rust" wash on all weapons using very watered down Solar Macharius Orange. It is the easiest way to add a really "Skaven" feeling of dirt and disuse to the whole unit. When applying, dab away excess with a dry tissue to leave a "mottled" rust effect.

Hope this is useful!
:-)

Cheers,
*Squeek* 


Sunday, April 17, 2011

New Clanrats Unit - FINISHED!

*Squeek*


OK, so I thought at stage 7 I had got these good enough to go on the battlefield, but of course that is never the case. So, having a little bit of time I thought I would add a few details to see if I couldn't bring the overall level of the unit up and try a few new things.




  • Added Tallarn Flesh/ Dwarf Flesh 50/50 mix highlights to all the ears and most of the faces (and some of the arms and hands.)
  • Added Solar Macharius Orange rust throughout the unit's weapons.
  • Spent some time on the unit banner and painted it Codex Grey with layered grey highlights to add some depth.
  • Focused a little bit on the command group and added a few details such as Shining Gold highlights onto Dwarf Bronze bits and Snakebite leather highlights to belts etc.
  • Added grass/ flock to 75% of the bases of the unit.
  • Added Skaven symbols in the main army colour (Ice Blue) to some shields.
So here we are - another unit of 40 Clanrats to add to Squeek's Warlord Clan. That brings me up to 120 Clanrats now. You will find a few pics below. 

I will post a step-by-step guide for these Island of Blood Clanrats (as opposed to "4th Generation" Clanrats) over the next week or so. In the meantime all constructive criticism welcome - let me know what you think.




Added army colour (Ice Blue) symbols on some shields.

Clanrat detail. Added rust to armour and sword.

Clanrat detail. Added rust to armour and sword.

The "business end".



















*Squeek*

Wednesday, April 13, 2011

New Clanrats Update - Part 7!

*Squeek*

Well, I think we are nearly there! (Famous last words...)

I managed to get the Devlan Mud wash onto the whole unit this evening and I think they would be OK on the tabletop at this point! I was careful to apply it to the clothes, armour and weapons, rather than put it on over the Ogryn Flesh wash I did yesterday. As usual, the Devlan Mud has toned down the Ice Blue nicely, and given the unit a dirty (Skaven-like!) look.

Here is a comparison of one model before and after washes:
Before washes

Ogryn Flesh wash on skin/ tail etc.

Devlan Mud wash on cloth, armour, weapons.
 And here is the unit together:




As you can see, I also painted the eyes Blood Red and also brushed a lighter layer of Calthan Brown on the bases too.

To finish off the unit, I still need to do the banners, add some grass to the bases and (time permitting) drybrush the skin, armour and cloth. On the command squad (Champion, Standard Bearer and Musician) I might also do some detailed highlighting as they are the key models in the unit.

I'm getting excited about finally seeing this unit on the table next to my other Clanrat units!
:-)

*Squeek*

Tuesday, April 12, 2011

Big News and New Clanrats Update - Part 6

*Squeek*

Yes, I got another stage done tonight after work on my latest unit of 40 Clanrats...
...Ogryn Flesh Wash.

After putting on most of the base colours across the unit, adding washes is usually the next step. A wash adds depth to the model by simulating shadows as the darker wash accumulates in the folds and corners of the model. This contrast helps to give the whole model definition.

Here are the pics of how we finished up tonight. As I only did the skin, it may be a bit difficult to see the difference between today and the painting I did yesterday before washes, so I have put some pics below to show "Before" and "After" adding a wash..



Before Flesh wash. The colours look "chalky" and there is little definition.

















 
After Ogryn Flesh wash. Shadows and definition on the arms, tail etc.
























 The next step will be a Devlan Mud wash on the armour, robes and metallics to darken things down a bit. When the Devlan mud goes on, it will be very easy to see a difference!

And in other news...(OK, what follows really is the "Big" news) Games Workshop announced by email today something big for July this year:

"Storm of Magic."
(Trumpet Fanfare!) Just what is "Storm of Magic"? 
N.O....I.D.E.A!

The link in the email led to the following info...

------------

Incoming: Storm of Magic

Storm of Magic - when the eight winds howl...

The Winds of Magic are tumultuous. Drawn by Morrslieb, they are prone to rise from a strong gale into a howling tempest. And when they do no kingdom or realm is safe.

Monsters awaken from their slumber and are summoned from their lairs at the bidding of sorcerous masters. Armies assemble, ready to defend their borders or seize the opportunity to gain limitless power. It is in these desperate times tenuous pacts between wizards and creatures of darkness are sealed to create alliances never thought possible.

A time of doom and great deeds is at hand. Will you rise to meet the storm?


Announcing the impending arrival of Storm of Magic, the latest and largest Expansion for Warhammer, the Game of Fantasy Battles. Launched in July 2011, Storm of Magic describes what happens when great eldritch maelstroms roil across the lands. Magic becomes far more powerful and there is a whole range of Cataclysm spells to cast, unleashing untold devastation on the enemy. Arcane Fulcrums burst from the ground, not only acting as loci for the swirling energies that pervade a battle fought amidst the Storm of Magic, but changing the way a Warhammer tabletop looks and interacts with your armies. With such things so crucial to your Storm of Magic games a new range of Warhammer scenery and Wizards will soon be released in time for you to wage cataclysmic battles.

Then there are the monsters. When the Winds of Magic blow with such strength, the fell creatures of the world gravitate towards the tempest, slithering from deep tunnels or emerging from mountain lairs.

With the new Expansion allowing you to use so many different creatures there are a whole host of new monstrous plastic kits on their way. Citadel's queen of creatures, Trish Carden, has spent the last few years in her own lair preparing for the new monsters to be unleashed upon the world and you can see two brief glimpses of what is to come below:



July is still a few months away; we are in the calm before the storm so now is the time to prepare. Bolster your forces, prepare your regiments and summon your wizards in time for the ultimate war. Keep checking White Dwarf and the website for updates, for when the storm hits nowhere will be safe!

-----------
 Sounds cool?
 Well, yes and no. 
Yes: 
  • New models and monsters - cool!
No:
  • I'm just getting to grips with the basic rules and trying to get my first few games in, so I probably won't be in any state to try out additional rules.
  • My wallet is still feeling the pain from all the other WFB and 40K stuff I have bought.
  • From what I hear, there a plenty of people who need other stuff sorted out for WFB first - new (or updated) army books etc.
I am sure that more will be revealed, so stay tuned! Hope to be back soon with more painting updates. Until then...

*Squeek!*

Monday, April 11, 2011

New Clanrats Update - Part 5!

*Squeek*

Nearly there I think! Finally got to the end of applying the base colours...(I think!?)
  • Dwarf Bronze details on helmets/ armour.
  • Snakebite leather on belts.
  • Bleached bone on teeth and nails and bandages
  • Calthan Brown - spear hafts and drybrushed on shields.








Unfortunately, the weekend is over, so I have to stop, but I reckon I can have these guys done in one or two more sittings...
Next sitting: Washes with Ogryn Flesh, Devlan Mud and Gryphonne Sepia.
Final sitting: Highlights/ drybrushing/ tidying up bases...

The end is in sight!

*Squeek*

Sunday, April 10, 2011

New Clanrats Update - Part 4

*Squeek*

Eyes hurting...losing focus...hands shaking...DEFINITELY time to stop painting Clanrats for the day!

Managed to get down:

  • Ice Blue (army main colour)
  • Codex Grey (army secondary colour)
  • Snakebite Leather (bases - haven't done belts or other parts yet)
Also tidied up a few missed areas from stages 1-3!




















Base colours still to do?

  • Dwarf Bronze. (Metal, ear-rings etc.)
  • Snakebite Leather. (Belts etc.)
  • Bleached Bone. (Rags, bandages.)
  • Calthan Brown. (This time on shields, spears etc.)
At this point, if this was my first time painting Clanrats I'd be thinking "They look TERRIBLE!" but I know that once I have the base colours done some washes will make a world of difference!

Until next time...
*Squeek*

Wednesday, April 6, 2011

New Clanrats Update - Part 2

*Squeek*

Well, here is my progress today on my 40 latest Clanrats. Yesterday I managed to get the skin done with Tallarn Flesh, so today I decided to get the fur done. To do that I sat down for a couple of hours with my good friends:
  • Vermin Brown
  • Bestial Brown
  • Calthan Brown
Pretty exciting colours huh? To provide some colour variation in the unit I used a different brown for every 10 or so Skaven. This was actually pretty fast because on the Island of Blood Skaven, as there isn't actually that much fur at all! It was very easy to do compared to the Tallarn Flesh on the arms, legs and tails.

After doing the fur, I quickly wet-brushed the sand on the base with Calthan Brown.

Here is where I got to...

You can see the bases pretty clearly here (Calthan Brown)




Vermin Brown, Bestial Brown, Calthan Brown on arms, faces.



















Tomorrow, maybe I'll take a break from browns - Boltgun Metal anyone?

*Squeek out...*

Tuesday, April 5, 2011

New Clanrats Update.

*Squeek*

Painting update:

Following my first battle and report the other day (about which you can find out more here) I have started work on another unit of 40 clanrats, two weapons teams and a Master Moulder. As several people have told me, you can never have too many Clan Rats/ Skaven Slaves in a Skaven army!

I'm following the same approach I took with my first speed painting attempt but haven't put in so many hours at one sitting. Still, I have managed to do the first base colour - Tallarn Flesh - on all the ears, arms, legs and faces of the unit...




















Next up will be probably be all the cloth and robes. In keeping with my army's colours, these will be a combination of Codex Grey and Ice Blue. I stocked up on these on a recent trip to Games Workshop in Tokyo, so my paints should hold out...

...the question is - will my sanity??



*Squeek*

p.s. I'll post another update later this week - or a painting guide for the Island of Blood Rat Ogres, which are now finished...

Thursday, October 7, 2010

Skaven Army update.

*Squeek*


Due to the responsibilities that come with being immersed in  Real Life 2.0 I haven't done any painting this week. With that in mind, I thought I would take a moment to simply put down how far I have progressed with painting my Skaven army - and to ask for your help!


Below is a visual thumbnail guide to my units painted so far. Can you tell me roughly how many points this it, and what I should paint next? If I had to fight a battle in one week from now and I needed to have a legal army on the table, what size of battle (points) would I be able to play? What do I need to do/ paint to get a game?


At the bottom is a list of units I have that I haven't painted yet...


Units painted so far:
x40 Clanrats with Full command  




x40 Clanrats with Full command 

30 Skaven Slaves

30 Plague Monks with full command  

x1 Plague Priest

x2 Rat Ogres 

x12 Giant Rats 
x2 Rat Swarms 

x1 Doomwheel
x1 Warplightning cannon
x1 Jezzail 
x1 Chieftain


























































































































































Units unpainted:


x20 Stormvermin
x1 Greyseer
x2 Island of Blood Warlords
x40 Island of Blood Clanrats
x30 Plague Monks
x30 Skaven Slaves
x1Plague Furnace
x4 Handlers

On the one hand I feel like I have painted a fair amount so far, on the other thinking about all those unpainted models gives me a headache!

Now, I know that I can't field Rat Ogres or Giant Rats without handlers, so I have to paint them. But what would YOU paint next and why?

Thanks!

*Squeek*
















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