Wednesday, July 27, 2011

Wannabe Ninjas or "Stinking death from above"? Decisions, decisions....


I've been away from my Clan for a long time...but now I have returned and (having first offed a couple of would be upstart warlords) it is now time to add some new capabilities to my growing horde.

The question is, what capabilities do I wish to add first?

The choices are...(don't worry about the warptokens...)
a.) Night Runners/ Gutter Runners.
b.) Plagueclaw Catapult.

Considering my current warlord clan units I can see some positives for either of these.

Copyright Games Workshop.
The Night Runner regiment seems to be a typical unit of skirmishers, with pretty average stats. I have never tried them, but from reading around some options seem to be:
+ Useful for racing across the field to complicate enemy battleplans?
+ Handy for trying to get to enemy war machines?
+ Ranged attacks with slings? (can you poison them?)
+ Tunneling with a warp-grinder and popping up behind enemy lines?
+ Hiding an assassin? (they seem like a low-threat unit so would probably be ignored by some enemies.)
+ Can be used as Gutter Runners in friendly games and would then get the "Sneaky Infiltrators" rule, allowing them to come on from any table-edge at some point during the game. An opponent knowing this might keep a unit back to protect any warmachines on his backlines, giving him less combat strength against my core units.

On the other hand, even the GW website says "These units of fast skirmishers are notorious for the low survivability of their troops". (Yes, I know that this is based mainly on the back story for the unit as only individuals who survive in this unit make their way to the Gutter Runners, but still...)
- Expensive?
- Low survivability?

Copyright Games Workshop.
The Plagueclaw Catapult would add another long range death-dealing Skryre device to my arsenal. I already have a Warplightning cannon but am interested in the PGC for use against large, low-toughness blocks of enemy infantry such as High Elves or Gobbos...
+ No armour saves allowed (against the toxic splash. Mmmmm, yummy.)
+ Causes panic
+ Large template
+ Can also be used as a Warplightning cannon (with a bit of careful modelling.)
- inaccurate?
- strength 2?
- a misfire of 3-5 allows your opponent to place the template anywhere...and that will cause some major havoc on our own (low toughness) troops.

Any thoughts? Have you had any successes with either of these units? I'd like to hear from anyone who has any ideas.

p.s.  At the moment my likely (regular) opponents are Orcs, Gobbos and High Elves.
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