Monday, January 1, 2024

Gaming Days and First Plays: Five-player friendly board games

At a recent games day with friends, we had the rare opportunity to be a group of five. As usually it is four, we put our thinking caps on for board games that accommodate that number and would allow us to play multiple games in a day. We settled on the following four games:

  1. King of Tokyo. (iello)
  2. Forgotten Waters. (Plaid Hat games)
  3. Cthulhu: Death May Die. (CMON)
  4. Horrified. (Ravensburger)

I was excited as this would give me a chance to put some cardboard on the table that until this point I'd only played solo (with the exception of King of Tokyo). I've put some thoughts down below.

Cthulhu: Death May Die

'Hah! A few cultists? This should be no problem...'


'...er, the end of the world is nigh!'


...or 'Cthulu: Death Comes Quick'?

I'd played the opening episode 'Blasphemous Alchemy' a few times solo. It was perfectly possibly to run playing two characters, but I'd never managed to get very far without being overwhelmed...

...annnnnnnd, playing with a group of five characters was no different! We are all experienced board gamers, but in our first run we quickly lost (thanks to my character - Sister Beth - quickly losing her heath due to a Mythos card). The good news is that it is very easy to reset the scenario, pickup a new character and start again, so a couple of minutes later we were trying to disrupt the cultist ceremony once more. 

The second time, we did much better as we had a better handle on our character's special abilities, insanity and stress. This also gave us the chance to better appreciate the little touches of humour in the game, character backstories, and varied player powers. Cthulu (AKA the big fella!) appeared on the board before we had finished disrupting the ceremony to make him vulnerable, and we didn't manage to take him down before the end of the world arrived, but we were starting to do him damage with handfuls of dice, which was heartening.

The known issues with the game reared their ugly heads:



  • Map tiles are just too small for the number of characters, monsters and elder gods in game. A single model like Cthulu fills a smaller room! Sure, you can just move models to the side, but it is a pain to manage this.
  • The game ramps up really quickly and if you are in the wrong frame of mind definitely feels like you are getting beaten down - quick (...but hey, its a Cthulu game!?)

I'd like to try this again in a group as we find our feet and the rhythm of the game. Key is finding the balance of managing how quickly you lose your sanity vs. the greater power that increasing insanity gives you. Add to that having more mental space to think about how to support your team mates through trading and tactical management of your psychosis and I think winning is a possibility!



Forgotten Waters

Released in 2020, this light-hearted narrative 'Crossroads' game from Plaidhat games features pirates, adventures on the high seas and (very) light RPG elements. It is all packaged together around a solid web app with a very well-acted and fully voiced story.


I'd played the first half of the starting story to get to grips with how the game mechanics work but hadn't played as a group before. This was a great opportunity to play, as the game plays up to 7 players!

Ocean map, gamebook, app and tokens

Character sheet, character, and First Mate job board/ tracker


The app works well, the humour is good, and despite the simplicity of the mechanics exploring the story, traversing the ocean and deciding how to tackle each event is fun. With a full slate of games to get through, we stopped and saved the game at the halfway point. My group enjoyed themselves and I think we will look forward to getting it to the table again soon.

If you like a 'story', then Forgotten Waters is well worth a look.


Horrified

Published by Ravensburger in 2019, 'Horrified' is a simple co-operative game for up to 5 players. It looks great, plays quite quickly, and is a beautiful homage to the black and white horror movies of the 20th century. 




You will choose to be one of many townsfolk (each with a different special ability), trying to save your town by defeating some monsters who have descended on your little community to create havoc. 

There are a couple of differently themed boxes, including 'American monsters' and 'Greek monsters', but in the original version here you'll face off against Dracula, Frankenstein's monster and his bride, the Creature from the Black Lagoon, the Invisible Man, and the wolf man. To defeat them, you'll need to complete different mini-games/ set collection activities (e.g. for Dracula, you will need to destroy his four coffins.)




In terms of co-operation, you can play cards from your hand to support your team mates on their turns, replenishing those by rescuing the hapless townsfolk before they blunder into the arms of a monster!

The production here is lovely and thematic. Also, as monsters don't 'die' and the art and feeling is very friendly, this is highly recommended for family and kids too, not to mention as a gateway game for new gamers. Be warned however - the game becomes very challenging depending on the number of monsters and players you have!



King of Tokyo



Ever wanted to be a giant monster and stomp around a city? Happen to have 3-6 players in your group? Godzilla come to mind? Or any other 'Kaiju' movies? If so, this 2011 dice game by Richard Garfield and published by iello will be right up your street.

Roll some really, REALLY, chunky dice, and attack any other player who is currently 'King of Tokyo' (they are in the middle of the board). All the while you are purchasing new powers (cards) to help you (and your monster) in your quest to be the biggest, baddest, monster.

Very easy to learn, very satisfying dice-rolling, and a wonderful roster of monsters (Giant space penguin? Giant cyber kitty?) make this a game I'll always be happy to play.


Isn't it great that there are so many games that accommodate higher player counts!
:-)


Saturday, July 29, 2023

Heavy Metal: My Painted Coins for Board Games

 Heavy Metal for your games

Image credit: Amazon ( https://amzn.asia/d/6TUCMOL )


A good deal?

For once, Amazon Prime Day in Japan showed an item I was actually interested in - a set of metal coins for RPGs and board gaming. Called 'Dragon Gold Coins' in Japanese (ドラゴン金貨), or 'DND coins on Amazon US'. These usually cost around 2,700 yen ~3,500 yen, depending on the set and amount (with imported versions going much higher). With the discount, they came in at 1,600 yen for fifty, including a fake leather bag so I thought, 'Why not?' 
  • The price was right...
  • I preferred the dragon design here and the obverse to some of the others I had seen...
  • the large amount of coins included...
  • the coins have a rim of sorts on one side and this adds a touch of realism (some don't)

Reality vs. Expectation

Take a look at the image above. The coins in both the pile and the close up images look very gold. Unfortunately though the set I received was a much more 'coppery red'. Not quite to the level of actual copper, but a definite red tinge. 

I forgot to take a photo, but if you look at some of the review photos on Amazon (US) you can see what I mean (the two coins in the center of the image, just above the copper.)

Image source: A customer review image from Amazon.com

Take a closer look using another user review image:

Image source: Amazon.com review by Warrior Nomad


Compare those to the gold fantasy coins in the promo image at the top of this post and you get a sense of the colour - and how different it is from 'gold'! Also (and this was to be expected) they looked very 'flat' because there is no wear or tear.

So I thought - maybe I can make these more 'Gold' and add a bit of a used look to them too.

The End Result

I won't keep you hanging on, here they are after I worked on them:

Image 1.

Image 2

Image 3

What do you think?

The Process

I used three Games Workshop/ Citadel paints:
  1. Agrax Earthshade (a 'wash')
  2. Nuln Oil (a 'wash')
  3. Auric Armour Gold
Image 3 shows you three coins.

Top left: I think this was the most successful, so I did about half of them like this.
a.) Paint on Agrax Earthshade (leave to dry for a day and then do reverse).
b.) Drybrush with Auric Armour Gold.
c.) Spot paint specific areas with Nuln Oil.
e.g. The 'inner-ring' around the dragon, the areas in the wings etc.

The top right and bottom center coins are the result of a simple Agrax Earthshade wash only. I wasn't entirely sure which I preferred, so I've decided to have a mix of both to add visual variety.

I'm happy with the result. I wanted better definition with a more 'worn and used' look for relatively little time, and I think I achieved that (I guess the whole painting process took a couple of hours and I enjoyed myself.) 

Over time, the gold and wash may come off a bit as the coins are handled and moved around in the bag, but that isn't a big deal to me.

I feel rich!

Tuesday, June 20, 2023

Iron Helm

 'Age shall not weary them, nor the years condemn...'

...at the going down of the sun and in the morning,
we will remember them.

(From 'For the Fallen', by Laurence Binyon)


I've been playing a lot of Iron Helm in the morning before work.

A quick set up, tough dungeon-delving solo game, it is well worth a look if you like a simple-to-play system that involves some interesting resource management decisions. I really like the premise of being an older adventurer who is on the verge of retirement and just needs to pull off one more delve to get the gold to retire (In computer games I'll often design my character as older.)

Iron Helm is (to date) the only 'print-and-play' game I have (a quick Google search will point you to sites where you can buy a print-on-demand version, or pay and download the files.) It was quite an adventure in itself to make it  but I'm glad that I did! There is a quite a sense of achievement in seeing a game you have 'made' yourself - even when the game kicks you between the legs and then stomps on your head when you hit the dirt. Despite that, every game feels like a memorable adventure with highs and lows and some thinking as you learn the cards and hone your techniques. It makes me sad when my adventurer meets their doom!

Moliclan rolls a perfect parry to fend off the terrifying wraith!


I won't talk about how to play here, except to say that for a simple game I come across a lot more rule-checking than I thought I would, mainly to do with timing and specific cards (I'm looking at you mimic...) The rulebook covers the basics, but you soon realize that there is stuff that should be covered but isn't. This is included in a supplementary book/ PDF, and many other questions are answered in online forums and a fan-made FAQ.

Fan-made tracking cards for your stats
'Comprehensive resource tracking cards' by Karsha


However, what Jason Glover has achieved here with just a deck of 16 dungeon cards to choose from is really impressive. Every time I turn over a card I feel tense, and the line art is very evocative and gorgeous.

Highly recommended.

I found the 'Cinderblade'! Now we're cooking!




Saturday, June 17, 2023

What I'm playing: More Hexploring over and under ground.

 Necromancy makes death more fun...


The valley stretches out before you

While I haven't played as many solo games recently as I'd like, I brought two games back to my kitchen table for solo runs. The first is an overland adventure 'Hexplore It: Valley of the Dead King' and the second a made-for-solo classic print-and-play -  'Iron Helm'. The former is an overland adventure, and the latter a push-your-luck dungeon delve.

I've written before about my initial experience playing Hexplore It: Valley of the Dead King (VoTDK). I had another run at the game a week or two ago, this time with some enhancements and added components that I'd tracked down. I went in with a few goals:
  1. Play a faster game and become 'smoother' with the core systems.
  2. Try some different race and role combos.
  3. Try to use the app more to track stats.
  4. Play a 'full map' variant.
I'm happy to say that all the bits I initially thought were fun were more so this time around.

Character Generation

One of the most attractive things about the Hexplore It system is character creation. There are lots of roles to choose from, and then mash up - either randomly or intentionally - with one of many races. I wanted to try something randomly, but still have a good two-handed solo run, so I chose a 'Striker' (fighter) and 'Healer'. Who did I end up with?

Meet my Grey Dwarf Necromancer, and Half Elf Divine One. Just for fun, I spent 5 minutes creating some images in Hotpot. AI.

Maladus 'Aren't you a bit tall for a dwarf?' Ironside

Maladus Ironside (as imagined by Hotpot AI)

So his trick is doing damage, but also being able to raise fallen opponents as an undead 'Dark Legion' which he can command to join the battle for a round. Here is his dry erase board:


Hexplore It Necromancer dry-erase board (front)

Hexplore It Necromancer dry-erase board (reverse)

Brimbildor 'Pretty boy' Silverhair

Brimbildor Silverhair (as imagined by Hotpot AI)

The 'Divine One' can use 'Empowered Recovery' to heal health, and also resurrect a fallen comrade in (but not outside) combat.

The Divine One dry-erase board (front)

Divine One dry-erase board (reverse) and Race cards

A little help from the app

In addition to rolling up the party and updating the dry-erase boards for them I also made a serious effort to use the app this time around, and it did make life pretty easy. For a free app, it works great most of the time and makes tracking most stats hassle free - combine a role and race and stats populate automagically, tap to increase/ decrease skills and health etc. 

As you can see from the images below, it looks quite 'busy', but hats off to the team for providing this. I can see that some people will really dislike the dry-erase system, and the app gives them a viable alternative. There are a few niggles, but overall great!

Click image to expand

Sadly, the team came to a quick (and sticky) end! 

I ended up starting my adventure far away from some of the best quests, in the Rokk'to encampment. Even when using a luck stone to get some new options, I had a lot of travel to do early on. To compound matters, the Dead King randomly entered the game on round 1 - arghhh, and THEN kept (randomly) choosing the next closest city to target for conquest, so he didn't have far to travel to consume his next victims. For each city he conquers, his power and speed increase. This meant that the endgame arrived quickly and I was too underpowered to face him. I hadn't completed many quests or grown in my own powers enough! 

On the way though, I...
...visited a dilapidated shrine near the mountains and received a Blessing of Good Fortune...
...travelled to some ancient ruins and had a fantastic adventure yet emerged unscathed (an awesome result by rolling a 1 on a D10 for some cool rewards)...
...defeated a bandit prince and was rewarded with the appearance of Bezzelquark's Black Market (another perfect role of a 1!)...
...explored some locations and solved some quests (not enough though!)

New components - Encounter Deck and Living Card deck

Despite falling to the Dead King I still had a good time. I got to use the 'Encounter cards' that are sold separately. These add (much requested) art to the different encounters you have, and they really make a difference to the look and feel of the game - very evocative!
Silk Spiders

Thugs

Mangy Wolves

'Opponents assemble!'

The 'Encounter Deck' also includes 'peril cards' which add dangerous but rewarding new challenges to choose from. I didn't get to a high enough level (or roll enough sixes) to choose them this time! (You can see them in the image below - the red exclamation cards in the image below at right).


I also used the 'Living Card Deck', which brings the online QR code-sourced quest lines into the game in card form. In this adventure, I didn't come across them.

Every hill and dale in view

Finally, inspired by Daniel over at 'The Dungeon Dive' (a YouTube channel I really enjoy), I played this game with almost all the map tiles out at the beginning. While that meant I didn't need to explore to find new tiles for quests, it was pretty thematic - Maladus and Brimbildor have lived in the valley all their lives - so they roughly know the lay of the land.

A small quality of life improvement for next time would be to use a die on each of the quest markers that get put on the board so I can easily tell which quest is which without hunting around.

Overall, I really enjoyed this overland adventure, and I'm looking forward to my next visit to the Valley. In the meantime, a much shorter underground experience is Iron Helm. I'll share more about that in my next post.

Cheers!



Saturday, May 27, 2023

Cthulu Death May Die - Hastur joins the party

The King in Yellow

I posted some WIP of the Cthulu Death May Die base set models in a previous post. 

What you won't see in that post is 'Hastur', one of the two Elder Gods that comes in the base set. The photos you can see there (and below) of the Disciples of Hastur also actually don't show that those are the second attempt on those models, as I really hadn't liked my first attempt!


The problem? 
I'd tried Citadel contrast paint 'Iyanden Yellow' over my first 'slapchop' undercoat and grey/white drybrush. To my eyes it hadn't worked at all! Yellow is notoriously difficult to work with, and the contrast yellow looked washed-out, dull, and chalky, especially over the smooth robes. If I added more it looked very orange. 

I wanted a more vibrant effect, so I went back to a normal yellow - Flash Gitz Yellow and Iyanden Sunset, along with a Gryphonne Sepia wash. That process took multiple thin coats and a frustratingly long time, but I ended up with a result I much preferred.

And Hastur? 
Having learned from my failure with the Disciples and trying a contrast paint yellow, I now knew that for part of the Hastur model (yellow robes) I'd stick with normal paints and layers. For the tentacles and other parts I would stay with Contrast paints to save time. Here it is!

Hastur & Disciples (front)

Hastur and Disciples (side)

I kept thing pretty simple, and just stayed with a contrast paint Ork Flesh green. I used a Wraithbone white for the teeth, followed by a wash and then highlights. To add some interest, I then added an 'Ardcoat gloss varnish on the mouthparts and Hastur's red fleshy 'bits'.

Good enough for the board game table I reckon!

Cheers.
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