Sunday, November 9, 2014

Finished Skaven War-litter

Here is my scratch built Skaven War-litter. 

Fit for a king...
...Or at least for a Skaven Clan Warlord! 


The War-litter on the move! Spikey!
True to the Skaven ethos, it was made from scrap (spare bits) from my bitz box over the course of a couple of days. In gaming terms, it seems like a pretty good way to add some protection and power to the standard Warlord (an additional x4 WS 4, STR 4 attacks from the litter bearers and +1 armour save).

In a future post, I'll outline the process I took, but for the moment you can see that fortunately I had lots of access to spikey stuff in my bitz box!


Four of the strongest Skaven Stormvermin carry the litter into battle....
The walls are reinforced with shields. Rusty spikes are
attached to the walls to dissuade the enemy from climbing aboard.

The litter-bearers aren't glued, so they can still rank up
and be used in a unit if I am not using them to carry the litter.

However, put the litter-bearers together and they rank up so that the
litter can be balanced on top of them.
I magnetized the crew and their movement tray, so when they carry
the litter they are stable and easy to move.
War-litter team leader sez "That ways - go that ways!"

Detail of the weapons rack...
(easier to see with the warlord removed!)

I tried something new for this project, which was making my own 28mm Black Orc arrows. I wanted to stick these into the outside of the war-litter. I think that creates the effect that it has been under attack or is in the midst of battle.

I'll add a "How To" to the blog when I can!

Cheers,

Saturday, November 8, 2014

A Whole New World #2 WOC Battle-report

Battle Report 1: Sunday, November 2nd 2014

Continuing on from my 1st post in this series, where I outlined my (I now realize illegal) 1,000 point list, here is a battle report on my first battle of the day.
(Actually, more of a set of game highlights than a battle report, as I don't have detailed notes about each turn...)

Before I get to my opponent's list though, let me note a couple of interesting things about the match:
1. This was my first ever "timed" game. 
I'm a notoriously slow player! To get in two games, we decided to try to limit the total each player had for their turns to 45 minutes. This was an interesting challenge for me. If you are more of a "Painta than a playa" (like me) I recommend trying this from time to time as it can help build your confidence - although you'll learn some hard lessons along the way.

2. I've never played against WOC before, so I had absolutely NO idea of what the units could do. I actually do own an old WOC army book, but not owning a WOC army means that until now it was more an interesting read than an opportunity to gem-up on units (and the book I have is also from the previous edition). Like all my Warhammer books, it sits in a rack above my "Porcelain Throne" ('coz that's the only place I get to read in peace and quiet...)

My Skaven army list.

"The Great Dane's Warriors of Chaos List"

Heroes:

X1 Chaos Sorcerer (Level 2 Wizard)
Eye of the Gods,  Lore of Shadow, Chaos Mutations, Powers,Chaos Familiar,
Daemonic Mount (Daemonic Attacks, Fear, Stomp, Swiftstride) 
Magic Items: Charmed Shield, Talisman of Preservation (45pts)

X1 Exalted Hero.
Eye of the Gods Battle Standard Bearer, Chaos Mutations, Powers, Great weapon, Mark of Tzeentch, Barded Chaos Steed (Swiftstride)
Magic Items: Ironcurse Icon, Talisman of Protection.

Core:

X1 Chaos Chariot (Scythes, Swiftstride, 2x Chaos Charioteers)
X5 Chaos Warhounds (Swiftstride)
X5 Chaos Warhound (Swiftstride)
X10 Chaos Warriors (Shields)

Special

X5 Chaos Knights (Fear, Barded Chaos Steed (Swiftstride), Standard Bearer,
Ensorcelled weapons, 5x Mark of Tzeentch)

Model count comparison?
Skaven: x135 (including war machines)
WOC: x28 (?????????)

Whisky Tango Foxtrot, that is a large model count discrepancy in favour of the rat-men (as it should be!), but would that help me?

Deployment.

For simplicity, we chose a straight up battleline game. The table had some terrain in the form of a couple of buildings. Skaven setup was a line in the center, with PCC and WLC on a hill to maximize their view. 
Skaven
L-R: Slaves with Warlock Engineer, x30 Clanrats with Warlord, warmachines, x20 Clanrats with BSB, slaves.

WOC:
L-R: Chaos Warhounds, 10 Chaos warriors, Chaos Chariot, Chaos Warhounds, Chaos Knights.
Noting the speedy Warhounds on either flank, and the knights on the right, I placed my slaves to either side of my battleline. I was hoping that my warmachines would take out a healthy chunk of the Chaos warriors before they made it into combat in the centre, allowing the clanrats to drive them from the field.

Skaven Battleline (L-R) Slaves, Clanrats, WLC, Clanrats, PCC, Slaves

Early Turns: Magical and Mundane Misfire MADNESS!

After an opening movement phase that saw the Skaven mostly sit tight, with some limited forward skittering by the slaves, we went into our first Magic phase.

My lone Warlock Engineer threw everything into firing off Skitterleap, and casts the spell with irresistible force. Knowing that he may be about to be blown to pieces by the force of his own magic, he Skitterleaps next to the Chaos Wizard, hoping to take the dark conjurer with him into oblivion. The magical explosion does hit the enemy wizard, but his enchanted shield saves him (CURSES!). 
Singed but not killed, Warlock Engineer "Boom Boom" Vilekin says a prayer of thanks to the Great Horned One, and starts off the shooting phase by aimings his Doomrocket down the ranks of the Chaos battle line.
The rocket streaks off into the sky, but only manages to clip the Warriors of Chaos, killing one.


Engineer "Boom Boom" Vilekin almost lives up to his name (L)
Aiming at the same Warriors of Chaos, the Warplightning cannon charges up, but immediately suffers a misfire, rendering it ineffective...
Not a great start...
...which became an even worse start when the Plagueclaw catapult aims and also misfires, allowing my opponent to place the template square within 3D6 inches of the target point. Fortunately, none of my units were close enough to take any damage. Phew! 


Curse you Pestilens and Skryre, the war-machines you sold me are cursed!
Chaos moves across the table...
Struck by "Mystical Miasma", the slaves can barely move

Heavily armed (and armoured) Chaos Warriors advance in the center.

The Chaos chariot (L), speeds forward, accompanied by the Warhounds
and Chaos Knights to the right of the abandoned watchtower.
After weaving some dark magic on my Skaven slaves on the left flank, ("Melkoth's Mystifying Miasma") the Chaos sorcerer also suffers a miscast from his magic while attempting to cast "Fly". Like the Skaven Warlock before him he appears in the Skaven rear, but fails to use his magical misfire to his advantage.


"Watch out lads - Chaos Wizard in our rear!"

More "Misfire misery"...

With the Chaos army advancing on all fronts, I was hoping (praying!) to make up for my previous poor round of shooting with some hard-hitting Warplightning Cannon and Plague Claw Catapult shots...
...but that was not to be.
The WLC misfired again, this time being totally destroyed...
...and my PCC also misfired (Double CURSES!). This time my opponent was able to place the template over my unit of slaves on the right flank, killing around 8 of the Goblin skaven slaves. 
No great loss, but no help to me in terms of thinning out the ranks of the Northern army, and it would mean that the WOC fast movers (most of his army!) would be upon me in the next movement phase.
Yes, it happens! The WLC miscasts and blows up on turn 2, leaving a hole....
Goblin slaves...dropping like flies!

The Dice Gods are (equally?) fickle...

While not much consolation for the awful shooting, my slaves on the left flank manage to drive off the Chaos warhounds, who flee back towards their lines through a building. Perhaps the Chaos gods were angry at their cowardice, as my opponent rolled four "1s" on his dangerous terrain test for the unit, resulting in all the Warhounds being destroyed.

Four Chaos Warhounds, four dangerous terrain tests, four fails!?
From here on, things get a bit hazy...(a few too many cans of "Bugman's", and not enough photo evidence) but some highlights were....

The dark wizard moved into the rear of the Skaven lines, tying up my catapult in close combat, so it could not fire.
Meanwhile the Clanrats and Warlord drove away the Chaos warriors and ran them down, principally due to some very poor rolls on the part of my opponent.
NOTE: I later learned that my Warlord build was illegal. The "Warlock Augmented weapon" does not buff another weapon carried with +1 Str+1 Attack, but is a weapon itself. I thought it augmented the Halberd my warlord was carrying, resulting in an overall +2 Str and +1 attack. This meant my warlord had an illegal x5 attacks at Str 6, when he should have had x5 attacks at strength 5.

Here are some photos of the rest of the action...
The Dark Wizard assaults the Plague Claw catapult (Curses!)
The Chaos Chariot and Chaos BSB get stuck into the Clanrat bunker
The Chaos Knights (R) line up for a charge at the Skaven warlord
and his unit of Clanrats (top left)
 
The gobbo slaves excitedly crash into the rear of the Chaos knights...
...while the Skaven slaves (L) try to maneuver themselves back into the fight.
The grand melee! The Skaven warlord is wounded, but holding out...

Long story short, by the end of the game I had lost:
x1 Chieftain -(92 pts) who was my Battle Standard Bearer (100pts) 
x20 Clanrats (Full command). (110 pts) (+Standard Bearer 25 pts)
x1 Plague Claw Catapult (100 pts)
x1 Warplightning cannon (90pts)
x1 Warlock Engineer (95 pts)
Total losses: 612 pts

Whereas the forces of Chaos had only lost:
x1 unit of Warhounds (30 pts)
x 10 Chaos Warriors. (150 pts)
X1 Exalted Hero (187 pts)
x5 Chaos Knights (235 pts)
Total losses: 415 pts

A big loss for the Skaven!

Post battle analysis:

Warmachine failure:
Obviously the poor performance of my warmachines didn't help me in this game! 3 misfires in a row really hurt my chances when I was hoping to make a big dent in the Chaos forces before they closed in on me. 
Possible lesson? None. There isn't much I can take away from those unlucky rolls!

Deployment:
Should I have placed my slaves in the center of the line or on the flanks? 
My slaves survived, and maybe they shouldn't if I had used them properly! Losing my smaller clanrat unit and BSB cost me dearly in points. 
Possible lesson? If you are going to have a bunker for your BSB, then really try to avoid combat! This will include making some difficult decisions at deployment. 

List Building:
My misunderstanding of what the "Warlock Augmented Weapon" does affected play (although not the outcome of the game obviously).
Possible lesson? When trying new units or equipment, review them really, really carefully.

Warlock Engineers:
Should I have defaulted to Warplightning instead of Skitterleap? After launching my Doom-rocket, there wasn't a lot the Engineer could do in terms of damage. 
Possible lesson? Use your Engineers more aggressively. Teleport around the table to redirect enemy charges or interrupt marching.

Magic Miscast (A.K.A. Skaveny Suicide"?):
If you cast Skitterleap with irresistible force, you know you are going to have to roll on the miscast table. Consider teleporting behind or next to an important enemy target (1 inch). If you roll between a 2-6 ("Dimensional Cascade"/ "Calamitous Detonation"), you have a chance of damaging your enemy... If you survive, you might still be out of harm's way, yet force the enemy to deal with you, or be in a position to line up for an attack or to do something useful.

...and finally, some post match perspective, courtesy of my opponent:

"I think the main thing I did in that game was running around A LOT. I made it very difficult for you to charge me because I ran outside of your arch of visibility and my dogs were put in your way from time to time. Your characters were spread out in your big units so not matter who I attacked I knew I would kill something important of yours.
It would have been much more difficult if you had 2 big blocks of slaves to stop me and a smaller bunker behind to give rerolls and leadership. That way I would never have gone through them all in time. Also, bringing only a level 1 is almost always useless - except for the rare cases where you get a very small winds of magic roll. Usually the one spell is not worth a miscast and I will be able to throw all my dice at it - you have a maximum of 6 dice for casting and I can cast all the dice I want for dispelling. I think you should also have waited to shoot the rocket from your engineer. You were aiming for 30 point dogs and you were very far away from my important units - the warriors. I did not have any shooting or magic damage so you could have moved behind me and waited for a perfect shot." 
So, lots of lessons for me! 

A big thanks to my opponent, who was a gentlemen and a good person to play against for my first battle against the Warriors of Chaos. 

Later the same afternoon, I would have another chance to learn about WOC, as my second game would also see the Skaven face off against them (but against a different player). Look out for  my next battle report!

Cheers,





Monday, November 3, 2014

1,000 points - a Whole New World... #1

...at least for this warlord!

Having never played at less than 1,500 points, when I heard that last weekend everyone would be bringing 1,000 point armies I was quite excited. What would fit in? What could I use that would be different? Would I win anything at all??

In what I plan to be a series of three posts, I'll take a look at my list, then my first and second battles respectively.

Let's have a look at the models and the list, then I will share some thoughts:


The leadership team: (L-R) Chieftain, Warlord, Warlock Engineer

The 1,000 point army (L-R) Slaves, Slaves, Clanrats, PCC, WLC, Clanrats

..and here is the list (with names).


Skaven 1000 dual war machines (999pts)

Lords:

x1 Warlord - Squeek Vermintide

Halberd, Warlock-augmented Weapon, Armour of Destiny, Ironcurse Icon
EDIT: thanks to reader Lionel Sonnette, I now know that the combination above is illegal. As the Warlock-augmented weapon counts in itself as a weapon, I cannot combine it with the Halberd (because the Halberd counts as a two-handed weapon). I would have to take one or the other. My mistake was to think that this device "Augments the weapon" being carried with +1Str/ +1Attack, and that is wrong. I will be contacting my opponents to apologise!

Heroes:

x1 Chieftain (BSB) - Faderife of Black Chasm
Halberd, Charmed Shield, Talisman of Protection

x1 Warlock Engineer - Creak "Boom Boom" Vilekin
(Level 1 Wizard), Skitterleap, Doomrocket

Core

x30 Clanrats - Kreep Kraktooth's Kritters (Full command) Shields 
x20 Clanrats - Pungnail's Plunderers (Full command) Shields
x40 (Goblin) Skavenslaves - Tos Bonegibber's Ladz (Musician)
x40 Skavenslaves (Musician) - Those about to die (and if you don't...we shall eat you.)

Rare

Plagueclaw Catapult - "The Muk Spredda"
Warp Lightning Cannon 

List-building thoughts:

What's the same?

It was fun to think about and experiment with a smaller list, but in some ways, it isn't too different for Skaven, even when you aren't sure what armies you will meet on the day.
  • You can fit in multiple Rare choices (Cannon and Plagueclaw are still super cheap right?). 
  • You can of course take more bodies than your opponents and meet or exceed the "1 model per 10 points average" guideline for a Skaven army. I had 130 rats in my core selection on the table.
  • We have some silly cheap units (Giant rats, Warlock Engineers, slaves etc.)

What's different?

On the other hand, you can make it a lot more interesting for yourself by avoiding the tenets of Skaven list building, which offers a lot of fun and challenge (if you are playing in a casual group as I do):
  • I didn't take a Grey Seer. 
    • This limits your magic phase obviously. I had a Warlock Engineer (level 1). Only having one spell is interesting!
    • This also meant different leadership - a Warlord (I never use a Warlord at 2,000 points).
    • No Screaming Bell etc.
  • Avoided "Dual-Cannon", instead opting to try a Plague Claw catapult for the first time.
  • Didn't use any specials. No Plague Monks, no Gutter Runners.
  • I didn't take a Plague Wind Mortar with my Clanrats (more money to spend on Warlord but still keep my core numbers...)
  • No "Chaff" to run interference on the flanks or screen my war-machines for a turn.
  • No Doomwheel...
One big question was how to run my leadership? 
As I have never used Warlords in larger games I'm not very experienced for tooling them up. Reading around, was I going to go for "Defensive" or "Killy"? In either case I'm sure many people would argue that I spent too many points on him (around 180)

I ended with a bit of defense (magic armour with Ward Save), and x5 Str 6 attacks (thanks to the Halberd and Warlock Augmented Weapon). I'm sure more experienced Skaven players out there can give me more advice on how many points I wasted in this guy!
(The other choice was to "Sword of Bloodshed", giving him more attacks but at his regular strength, possibly buffed by a Potion of Strength ...for one round).

Before anyone asks, I don't have a Warlitter kit-bash done yet. The extra bodies and attacks would have been nice though.

In part II and III of this report, I'll answer:
...what armies did I face?
...how did my warlord build work out on the day?
...without hard-hitters (like Plague Monks) would I be able to defeat anything at all?
...what stupid mistakes did I make? (and what can I learn from them?)
...what was it like to use the Plague Claw Catapult?
...is having only one wizard a recipe for disaster?

Cheers,

*Squeek*

p.s. If you are interested in Skaven name generators (I feel they add the requisite flavour!) then check out:

Tuesday, October 21, 2014

Throwback Tuesday...Skaven Screaming Bell

*Squeek*

Possibly the signature war machine of the Skaven army, the Screaming Bell is as wonderful a model as it is a awesome presence on the Warhammer battlefield. I painted this in 2011.

Pushed into battle, the Screaming Bell makes the unit pushing it unbreakable...

The Grey Seer rides atop the Bell...
The Bell Ringer...a Skaven Rat Ogre


A bit of home-brew rust was painted onto bolts etc.
The Rat Ogre. Blue is my clan colour.

The brazier, with fumes.



A patina of corrosion on the bronze...made with very watered-down Ice Blue paint.

This was one of the first "Big" kits that I every painted for Warhammer, so it was a big challenge for me, and it was a good chance to try a few new things, which (I think?) included:

1. adding some simple home-brew rust effects. 
2. "hacking" the model so I could still also use it as a Plague Furnace, so it remains dual-use (you can make 1 of 2 kits with the parts included). You can find a guide to the conversion here.

I have to be honest and say that unpacking this thing is still a joy, just because it is a cool model, with lots of character.

Cheers,

*Squeek*

Saturday, October 4, 2014

How to Make Tea Light Explosions and Smoke

Squeek!

Hi everyone. Just a quick post and a guide to making something I have wanted to try for a while - making explosions and smoke for gaming table/ miniature warfare!

After a very short time (x1 hour), here is what I ended up with (scroll down to the video to see them flickering.)



From looking around on the net, I think these are more likely to be fires, rather than explosions (but they are commonly called "Tea light explosions", for reasons we shall see below.)
This is a fire, not an explosion, notice the fairly thick smoke from the top of the vehicle.
This is a controlled mine explosion.
As you can see, an explosion would involve a lot more "force" and the explosion itself is mainly a bright yellow, with orange and black at the edges. 

How to make Tea light Explosions and Smoke

1. Gather your materials.


  • 4-8 Tea lights. These come in packs, and cost very little. Mine have replaceable batteries, but the very cheap ones don't (which saves you even more money!) You probably want a total of 8 or so.
NOTE: If you don't have tea lights, no worries! You can still make columns of smoke by following all the other steps below (to see examples, see the BONUS TIP photos at the bottom of this post)
  • Filling/ stuffing. Craft shops have this, as it is commonly used for stuffing for soft toys etc.
  • Double-sided tape and/ or glue. (If using double-sided tape, make sure it is the same width as the side of the tea lights you are using, or cut it down to size)
  • Scissors and string (if you are using only glue, you won't need these).
  • Black modelling spray paint. I used GW Chaos Black.



2. Construction!


  • To measure the length of double-sided tape to go around the tea light, wrap the string around the tea light. Cut the string where it meets.
  • Use the string to measure-off lengths of double-sided tape (x1 for each tea light obviously)
  • Wrap the double-sided tape around the edge of the tea light.

Wrap the double sided tape around the edge of the tea light.
You can see that the tape is about the same width as the tea light.

  • For the top of the tea light, add glue, as below. (If you don't have glue, cut small strips of double-sided tape down to size and put them on the top.) Doing this will mean your filling is more securely attached to your tea light later.

Put glue (or small strips of double-sided tape) on top of the tea light.

  • Tease out your stuffing into large blobs. Experiment with the shape. Some people glue balls of cotton wool together, but I just teased out some shapes from big pieces of stuffing.
HINT: I found one good effect was for taller "clouds" was to twist it round and up, so that it looks like a vortex of smoke and flame.
  • Peel off the backing on the double-sided tape and attach the stuffing on top, pushing around the base firmly. Also press down on the top of the tea light so the stuffing gets attached there. (If you are using glue rather than double-sided tape, search on YouTube to find some examples of how to attach!)

Tease out the stuffing into the size and shape you want.
NOTE: Before attaching/ gluing stuffing to the tea light, poke a hole for the tea light in the bottom of the stuffing and try a dry fit!. 
Check: Can you see the glow of the tea light clearly? If NOT, then consider teasing away some more stuffing until you have a glow you are happy with. Do this NOW, as it will be harder to do after you have painted the stuffing.

3. Painting

  • Spray the stuffing black, lightly at first. As you spray towards the top of the stuffing, use lighter and lighter passes from further away, so the top of the smoke is grey, rather than black.
  • If you prefer a darker look (thick black smoke) then spray more black at the bottom of the stuffing, as this is where the thicker smoke will look best (in my opinion!)
OPTIONAL: Some people drybrush orange or yellow paint on the bottom of the stuffing, but after seeing how it looked with the tea light on, I didn't think this was necessary (although it might look better).
After spray painting black
You're done! Now switch on the tea lights, and you should get a nice, flickering orange glow!


To see how they look on the table, here is (very!) short video!



They also look OK on buildings (this was my first ever scenery, a bunker...)





BONUS TIP: If you can't get tea lights, just spray the stuffing following the steps above. You can easily attach it to vehicles by either just dropping them on top, or removing a turret and wedging in the bottom of the stuffing (the darker part).

The photo below used just spray paint and stuffing, but it still looks good IMHO!
Smoke effects, no tea lights inside!
Let me know your feedback!

Cheers,


Squeek

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