Necromancy makes death more fun...
The valley stretches out before you |
While I haven't played as many solo games recently as I'd like, I brought two games back to my kitchen table for solo runs. The first is an overland adventure 'Hexplore It: Valley of the Dead King' and the second a made-for-solo classic print-and-play - 'Iron Helm'. The former is an overland adventure, and the latter a push-your-luck dungeon delve.
I've written before about my initial experience playing Hexplore It: Valley of the Dead King (VoTDK). I had another run at the game a week or two ago, this time with some enhancements and added components that I'd tracked down. I went in with a few goals:
- Play a faster game and become 'smoother' with the core systems.
- Try some different race and role combos.
- Try to use the app more to track stats.
- Play a 'full map' variant.
I'm happy to say that all the bits I initially thought were fun were more so this time around.
Character Generation
One of the most attractive things about the Hexplore It system is character creation. There are lots of roles to choose from, and then mash up - either randomly or intentionally - with one of many races. I wanted to try something randomly, but still have a good two-handed solo run, so I chose a 'Striker' (fighter) and 'Healer'. Who did I end up with?
Meet my Grey Dwarf Necromancer, and Half Elf Divine One. Just for fun, I spent 5 minutes creating some images in Hotpot. AI.
Maladus 'Aren't you a bit tall for a dwarf?' Ironside
Maladus Ironside (as imagined by Hotpot AI) |
So his trick is doing damage, but also being able to raise fallen opponents as an undead 'Dark Legion' which he can command to join the battle for a round. Here is his dry erase board:
Brimbildor 'Pretty boy' Silverhair
Brimbildor Silverhair (as imagined by Hotpot AI) |
The 'Divine One' can use 'Empowered Recovery' to heal health, and also resurrect a fallen comrade in (but not outside) combat.
A little help from the app
In addition to rolling up the party and updating the dry-erase boards for them I also made a serious effort to use the app this time around, and it did make life pretty easy. For a free app, it works great most of the time and makes tracking most stats hassle free - combine a role and race and stats populate automagically, tap to increase/ decrease skills and health etc.
As you can see from the images below, it looks quite 'busy', but hats off to the team for providing this. I can see that some people will really dislike the dry-erase system, and the app gives them a viable alternative. There are a few niggles, but overall great!
I ended up starting my adventure far away from some of the best quests, in the Rokk'to encampment. Even when using a luck stone to get some new options, I had a lot of travel to do early on. To compound matters, the Dead King randomly entered the game on round 1 - arghhh, and THEN kept (randomly) choosing the next closest city to target for conquest, so he didn't have far to travel to consume his next victims. For each city he conquers, his power and speed increase. This meant that the endgame arrived quickly and I was too underpowered to face him. I hadn't completed many quests or grown in my own powers enough!
On the way though, I...
...visited a dilapidated shrine near the mountains and received a Blessing of Good Fortune...
...travelled to some ancient ruins and had a fantastic adventure yet emerged unscathed (an awesome result by rolling a 1 on a D10 for some cool rewards)...
...defeated a bandit prince and was rewarded with the appearance of Bezzelquark's Black Market (another perfect role of a 1!)...
...explored some locations and solved some quests (not enough though!)
New components - Encounter Deck and Living Card deck
Despite falling to the Dead King I still had a good time. I got to use the 'Encounter cards' that are sold separately. These add (much requested) art to the different encounters you have, and they really make a difference to the look and feel of the game - very evocative!
Silk Spiders |
Thugs |
Mangy Wolves |
'Opponents assemble!' |
The 'Encounter Deck' also includes 'peril cards' which add dangerous but rewarding new challenges to choose from. I didn't get to a high enough level (or roll enough sixes) to choose them this time! (You can see them in the image below - the red exclamation cards in the image below at right).
I also used the 'Living Card Deck', which brings the online QR code-sourced quest lines into the game in card form. In this adventure, I didn't come across them.
Every hill and dale in view
Finally, inspired by Daniel over at 'The Dungeon Dive' (a YouTube channel I really enjoy), I played this game with almost all the map tiles out at the beginning. While that meant I didn't need to explore to find new tiles for quests, it was pretty thematic - Maladus and Brimbildor have lived in the valley all their lives - so they roughly know the lay of the land.
A small quality of life improvement for next time would be to use a die on each of the quest markers that get put on the board so I can easily tell which quest is which without hunting around.
Overall, I really enjoyed this overland adventure, and I'm looking forward to my next visit to the Valley. In the meantime, a much shorter underground experience is Iron Helm. I'll share more about that in my next post.
Cheers!
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