Showing posts with label VoTDK. Show all posts
Showing posts with label VoTDK. Show all posts

Tuesday, March 19, 2024

Lands of Galzyr: The best bimble boardgame?

 

Mor the frilled lizard makes his way towards
the small town of Chabahr, and the two quests available there.

A slow walk in spring

I previously shared some early thoughts about Lands of Galzyr, a narrative driven open-world adventure game featuring anthropomorphised characters. I've recently been playing the game more (solo) and stumbled across a term that I think perfectly describes the experience:

bimble (verb)

[intransitive] (British English, informal) 

to walk or travel without hurrying

  • We spent the morning bimbling around the market.
  • I bimbled into town.

In L.o.G. your character will 'bimble' around the world and experience small stories. Called 'scenes' in the game and the (webapp) storybook, these are often stand alone, but they may also be small chains as part of a quest. These are available for any character to choose and pick up from a 'noticeboard' of random quests next to the board once they visit the town where the quest is located. Over the course of a single game you'll measure your success on how much prestige you gain by completing scenes.

Track your prestige over the course of your adventure.

Does this sound like the kind of experience you want? 

For many boardgamers, the answer is a firm 'no'. 
They want the excitement and motivation of a story driven by a strong and obvious goal, such as discovering (and ultimately fighting) a great evil. In L.o.G the pleasure to be had from the game comes from the world unfolding (and changing over time) before you as you 'bimble around', the characters and situations you encounter, and the ongoing and self-contained nature of the experience. To use another term that is common, it is a very 'cosy' game.

Personally, bimbling around in L.o.G is an experience that makes a nice break from many of the other games that I enjoy. I like the well-written scenes, the generally low stakes (although there are some quests dealing with morality), the quick pace (as a solo player, about an hour), and the simplicity of the mechanisms. Compare this with a game like Hexplore It: Valley of the Dead King, which I also really enjoy! A race against time where the whole focus of the game is levelling up to face a final climactic battle against a deadly foe.

The appventure continues

Yes, L.o.G uses a web app. I think it is handled well and is an essential component of the success of the game (the included sountrack really adds to the experience IMHO). If nothing else, the massive amount of text in the game seems unfeasible to have as a printed book. I also noticed after coming back to the game that the downloadable website had been updated - another benefit. 

For more info about apps in boardgames, Daniel over at the Dungeon Dive on YouTube posted a good comparison of three of his favorites that use apps to great effect:
  • Lands of Galzyr
  • Mansions of Madness 2e
  • Freelancers
Video below and on YouTube. If you are even remotely interested in thoughtful takes on Dungeon crawl and adventure boardgames you should subscribe!

Thanks for reading!

Saturday, January 6, 2024

Hexplore It: Valley of the Dead King. Hexcrawl Heaven?

The Valley of the Dead King

Tiles A, B, C, D


One of the nice things about a 'Hexcrawl game' or 'overland adventure' is exploring the geography of the land that is laid out if front of you.

In Hexplore It: Valley of the Dead King ('VODK') the valley lies at your feet, and you can go anywhere. On setup you have 4 main, large quadrant tiles (A, B, C, D) that you can lay out in a standard pattern, or (as noted in the rulebook) 'in any orientation you like'. In the image above I've placed them in a non-standard way. As you play, you'll traverse the map overland from city-to-city or quest-to-quest, encountering enemies and circumstances to deal with along the way. Changing even how those 4 tiles start the game really alters each playthrough. You must consider the lay of the land as you ponder which quests to take on, based in part on their location and accessibility.

Expanding the map

Although the map above appears small, in the usual game, you add a new tile (or two) if you reach the edge of the existing world. However, that can be a slow process as you make your way across the map, and once you reach the edge you don't know what tile will be revealed. That sounds cool (true exploration!) but at the same time you may end up not revealing a tile with a quest that you are desperately seeking (although by using a 'luck stone' you can change three of the quests currently on offer in the Quest deck/ row, allowing you to replace quests that aren't on the current map. You can see 5 quests at the bottom of the image below.)

At bottom: Quest deck and 5 quests laid out from left to right.

Adding tiles with Quests

I don't personally find adding tiles only when you reach the edge fun, even if it makes sense. In a game where levelling up by completing quests and movement efficiently is key, drawing a tile that doesn't have what you are looking for can really raise the challenge (or frustration)! 

Instead, if a quest involves being sent outside of the current map, I randomly add that tile to a point on the map instantly. After all, if the quest giver can tell me about the quest then surely they can point me in roughly the right direction?

In the image below, at least 4 quests came out that involved additional hextiles (shown with arrows.) The skulls are cities that have already fallen to the Dead King. As I placed each, I felt a sense of excitement as my knowledge of the valley's geography grew, and I could see what each tile offered in addition to the quest. Shrines! Ruins! Each holding the promise of aid or adventure.

4 tiles (indicated by arrows) have been added to the adventure.

Alternative setup options

As well as setting the map randomly, the publisher has created an alternative setup guide in the guise of a travel document. Written by a mysterious native of the region, Accalon's Guide to the Valley contains 19 alternative map configurations within its four pages. Rather cleverly, it also offers a special reward to the heroes should they locate an item belonging to the writer in game and deliver it to a particular tile.

Although the physical version of the Guide to the Valley was only part of the 1st edition and cannot be found in the 2nd, it is still available to download from the publisher's website.

As well as this guide, because you can setup the map in any way you want, you could of course lay the whole thing out from the get-go! After all, the valley has been populated for a long time and its geography could be well known. Although this takes more tablespace it looks cool!

Map tiles image from www.hexploreit.com


So, if you an overland 'hexcrawl' sounds interesting to you, it might be worth checking out the Hexplore It system. There are four volumes in the series at the moment, with more to come no doubt!

For my other thoughts on the Valley of the Dead King, checkout these posts:

Cheers!




Saturday, June 17, 2023

What I'm playing: More Hexploring over and under ground.

 Necromancy makes death more fun...


The valley stretches out before you

While I haven't played as many solo games recently as I'd like, I brought two games back to my kitchen table for solo runs. The first is an overland adventure 'Hexplore It: Valley of the Dead King' and the second a made-for-solo classic print-and-play -  'Iron Helm'. The former is an overland adventure, and the latter a push-your-luck dungeon delve.

I've written before about my initial experience playing Hexplore It: Valley of the Dead King (VoTDK). I had another run at the game a week or two ago, this time with some enhancements and added components that I'd tracked down. I went in with a few goals:
  1. Play a faster game and become 'smoother' with the core systems.
  2. Try some different race and role combos.
  3. Try to use the app more to track stats.
  4. Play a 'full map' variant.
I'm happy to say that all the bits I initially thought were fun were more so this time around.

Character Generation

One of the most attractive things about the Hexplore It system is character creation. There are lots of roles to choose from, and then mash up - either randomly or intentionally - with one of many races. I wanted to try something randomly, but still have a good two-handed solo run, so I chose a 'Striker' (fighter) and 'Healer'. Who did I end up with?

Meet my Grey Dwarf Necromancer, and Half Elf Divine One. Just for fun, I spent 5 minutes creating some images in Hotpot. AI.

Maladus 'Aren't you a bit tall for a dwarf?' Ironside

Maladus Ironside (as imagined by Hotpot AI)

So his trick is doing damage, but also being able to raise fallen opponents as an undead 'Dark Legion' which he can command to join the battle for a round. Here is his dry erase board:


Hexplore It Necromancer dry-erase board (front)

Hexplore It Necromancer dry-erase board (reverse)

Brimbildor 'Pretty boy' Silverhair

Brimbildor Silverhair (as imagined by Hotpot AI)

The 'Divine One' can use 'Empowered Recovery' to heal health, and also resurrect a fallen comrade in (but not outside) combat.

The Divine One dry-erase board (front)

Divine One dry-erase board (reverse) and Race cards

A little help from the app

In addition to rolling up the party and updating the dry-erase boards for them I also made a serious effort to use the app this time around, and it did make life pretty easy. For a free app, it works great most of the time and makes tracking most stats hassle free - combine a role and race and stats populate automagically, tap to increase/ decrease skills and health etc. 

As you can see from the images below, it looks quite 'busy', but hats off to the team for providing this. I can see that some people will really dislike the dry-erase system, and the app gives them a viable alternative. There are a few niggles, but overall great!

Click image to expand

Sadly, the team came to a quick (and sticky) end! 

I ended up starting my adventure far away from some of the best quests, in the Rokk'to encampment. Even when using a luck stone to get some new options, I had a lot of travel to do early on. To compound matters, the Dead King randomly entered the game on round 1 - arghhh, and THEN kept (randomly) choosing the next closest city to target for conquest, so he didn't have far to travel to consume his next victims. For each city he conquers, his power and speed increase. This meant that the endgame arrived quickly and I was too underpowered to face him. I hadn't completed many quests or grown in my own powers enough! 

On the way though, I...
...visited a dilapidated shrine near the mountains and received a Blessing of Good Fortune...
...travelled to some ancient ruins and had a fantastic adventure yet emerged unscathed (an awesome result by rolling a 1 on a D10 for some cool rewards)...
...defeated a bandit prince and was rewarded with the appearance of Bezzelquark's Black Market (another perfect role of a 1!)...
...explored some locations and solved some quests (not enough though!)

New components - Encounter Deck and Living Card deck

Despite falling to the Dead King I still had a good time. I got to use the 'Encounter cards' that are sold separately. These add (much requested) art to the different encounters you have, and they really make a difference to the look and feel of the game - very evocative!
Silk Spiders

Thugs

Mangy Wolves

'Opponents assemble!'

The 'Encounter Deck' also includes 'peril cards' which add dangerous but rewarding new challenges to choose from. I didn't get to a high enough level (or roll enough sixes) to choose them this time! (You can see them in the image below - the red exclamation cards in the image below at right).


I also used the 'Living Card Deck', which brings the online QR code-sourced quest lines into the game in card form. In this adventure, I didn't come across them.

Every hill and dale in view

Finally, inspired by Daniel over at 'The Dungeon Dive' (a YouTube channel I really enjoy), I played this game with almost all the map tiles out at the beginning. While that meant I didn't need to explore to find new tiles for quests, it was pretty thematic - Maladus and Brimbildor have lived in the valley all their lives - so they roughly know the lay of the land.

A small quality of life improvement for next time would be to use a die on each of the quest markers that get put on the board so I can easily tell which quest is which without hunting around.

Overall, I really enjoyed this overland adventure, and I'm looking forward to my next visit to the Valley. In the meantime, a much shorter underground experience is Iron Helm. I'll share more about that in my next post.

Cheers!



Sunday, February 12, 2023

Hexplore It: The Valley of the Dead King. First thoughts.

 

Dare you face the Dead King?

If you crave a fantasy-themed overland adventure, then one game you should take a look at is Hexplore It: The Valley of the Dead King. 

Released in 2017, this was the first release in a multi-game series by Mariucci J. Designs. It was followed by The Forests of Adrimon, and then The Sands of Shurax. The latest release is The Domain of Mirza Noctis. Each contains a separate adventure and features a different theme, (although the content can be combined.) 

As you can see from the map above, the Hexplore It series focuses on (wait for it)...hex crawling. In other words, moving across a map as a single hero or party, solving quests, battling enemies, and desperately trying to level up to face a challenge. In this case, an undead king hell-bent on dominating all life in the valley. 

As a group of adventurers, you know that sooner or later you must face your nemesis, but how will you prepare yourselves to do so? The valley is strewn with cities for you to visit, ancient ruins to explore, quests, and powerful enemies for you to combat. You will be using these experiences to level your characters and grow rapidly in power, all the while accruing the wealth and means to battle the Dead King. After dominating every city, he will eventually turn his cold, dead eyes on you - a growing threat to his total dominance.

I have the 2nd edition of VoTDK. I played my first solo game the other day. Here are my first thoughts.

Things I like.

I'll put my hands up at this point and say I'm not an experienced overland adventurer. I haven't played Barbarian Prince, or Runebound, or any others aside from Mage Knight, so I don't have anything to compare to, but I did enjoy the following about my initial playthrough of VoTDK.

1. Gorgeous map to explore with lots of detail. I found a real sense of excitement when seeing the valley laid out before me on the table - and that was just with the four main hexes, not even including exploring off those.

The valley stretches out before you.

2. A tonne of classes and races to mix and match, even just in the base box. More than 20 races and 20 roles to combine. This allows you to explore in just the ways you always wanted to when you were playing your first RPGs as a teenager. Want to be a Pixie Berserker? Go crazy! An automaton cartographer? Sounds cool! If you have an imagination, it is incredibly fun to come up with a simple backstory for each character. Just take those two examples. 

In my first game, my party consisted of Conrad Bottomhill, Halfling Apothecary, and Kyshk-Ishyk, Lizardman Brute! How did these two meet up? The mind boggles...

Conrad Bottomhill. 'Drink this...it'll only feel bad for a moment...'

Kyshk -Ishyk. 'Ssss - grrrkuk? MrrrrkBrup?'

3. Interesting circumstances and quest decks to explore (and content with). Above and below the map sit two special areas, populated by circumstance and quest cards. The former are events that you will run into as you explore the valley, the latter quests that you can seek out. Both offer rewards for successful completion and play a part in the growth of your characters. 

Circumstance cards (center) and Power Up cards (right)

Five quests to follow - or ignore.

Two examples of quests. A bounty seems like a fun thing to do!


What I like about these is that you get lots of them - 54 of each - so you won't run through either in a single runthrough. Five cards of each sit in front of you, and you'll choose which to deal with (quests) or encounter randomly (circumstances). These will be replaced as you do them (or turn them in at cities in the case of quests.)

4. Dry-erase reduces chits and paper. You can see in the images in this post that Hexplore It makes use of dry-erase boards for bookkeeping. The box includes seven markers with erasers to facilitate this, and the rulebook includes useful info on how to keep your boards clean. 

Dry erase hero board (included pens are black.)


In practice, you'll be constantly writing and erasing on these boards throughout the game (and if you are clever, taking care not to erase any text with your sleeves...)

The positive is that you don't have to manage lots of carboard tokens in your play area. No more writing notes on pieces on sticky notes that you brush onto the floor, or loose pieces of paper. As you can see in the image above, the stats and key info are pre-printed, and you'll use the included pens to add numbers, block-in sections to show progress and stores.

5. One box, one adventure. I like the fact that in VoTDK you are not embarking on a grand campaign that will stretch on for multiple day, weeks, or months. There are plenty of games that do that, but it isn't always easy to get together a group to play through them. Also, some players simply aren't big fans of the commitment that campaign games bring with them.

In VoTDK, you know what the adventure is going to be, and that the end-game is to face the Dead King. While some may find that limiting and fear it damages replayability because you know the overarching story, I think it offers some groups and players a nicely self-contained session. Once you have the system down, it can be playable in a few hours. If you do want a campaign, that is accommodated by 'Klik's Madness', a campaign for VoTDK that can be downloaded as a PDF or purchased as a huge (gorgeous!) hardback book.

6. Light on minis - heavy on cardboard. I'm not down on minis (just look at the content on this blog!) but I now prefer standees, or games with very few minis. I don't have to take time to paint lots of minis in order to get a game ready for the table (I'm one of those people who in general won't 'play with gray' plastic). 

The Dead King runs down the party. How will this end?

In VoTDK you'll find just two miniatures. One represents your party, and the other your nemesis, the Dead King. These are pretty nice miniatures by Reaper. They get the job done marking your place in the world. That's it! I for one am happy to get more content out of the price I pay over less content to cram in more plastic.

You can see that there is a lot to like, but there are a few negatives to consider.

Adventure, but not for everyone.

Circumstances that your party may face, fail at, or profit from!

As you can see from the images in this post, there is plenty of land to explore in the valley. Travelling from place to place offers opportunity and adventure at every turn. However, this isn't a game for everyone, and I'll explain a few reasons why that may be the case here:

1. There is a lot of randomness and dice-rolling in some elements of the game, most notably, completing quests. If you are unlucky, that might mean you are stuck on a hex for several turns as you try to pass a roll, or you roll up a circumstance with an enemy way beyond your level. If the dice gods are truly against you, the Dead King will show up at the end of turn 1 of the game, drastically increasing the pressure on the players.

2. In the early game (before you can improve your stats), there are elements that can beat you down and leave a sour taste in the mouth. A good example? Managing food and rations. You can only carry so much, and as you travel, each turn you must scavenge for food. As your stats aren't great in the beginning, there is a good chance you will fail these rolls (see no.1 above), using up your supplies and possibly resulting in bad side-effects. To avoid this, you may find yourself managing trips to cities to pick up food - hardly the stuff of grand adventures!

3. Combat is deterministic, and can feel more like a maths mini-game than an exciting battle against evil. If you are someone who wants to capture the rpg feel of your youth, smack talking with your buddies and rolling a D20, the combat here isn't for you. Your character's options are limited to a choice of four actions. You know exactly what damage you are going to do from these attacks, and what health your enemy has. To work out the results, you will use a dry erase battle-mat to do some battle-math until your enemy succumbs - or you do!



My friends, let us run towards the battle...mat!

To be fair, there are ways to mitigate some of these issues, but you'll have to spend (in game) money to do so. For example, you can purchase luck stones. These handy charms are plentiful and cheap in the valley, which is a good thing as they allow you to re-roll a single die (among other things). 

You can also choose to move more cautiously each turn in the early game, allowing you to discard or avoid a tough circumstance if you draw one from the five on offer. 'Phew, I'm glad we carefully picked our way through this forest, that <insert random high level enemy here> would have been the death of us!'

To better deal with food issues, make sure you carry the maximum amount of rations, and that you spend some more gold to improve the appropriate stat when you start out, increasing the chance that you will find food on your travels and avoid depleting your stores.

To me this feels no different from stocking up on potions in any other game, but it does take the shine off the experience and leave you feeling a little railroaded into how you spend your cash at the beginning.

More adventures await.

Although it took me a good weekend to play through my first game I enjoyed my journey through the valley. Armed with the knowledge I gained I am looking forward to my next game - supplemented by the Living Card Deck for even more adventures!

Thanks for reading!



Related Posts Plugin for WordPress, Blogger...