Showing posts with label Miniatures. Show all posts
Showing posts with label Miniatures. Show all posts

Tuesday, September 29, 2026

League of Dungeoneers: Belinda Merryweather, Halfling explorer


'Belinda brings good luck!'


...or so she claims when asked by enquiring adventurers.

Indeed, word has gotten around the taverns of Silver City (mainly thanks to Belinda herself) that parties she joins do find more treasure. Strong boxes in the dark corners of crypts, antique arms and armour in tombs, secret rooms in dungeons - all seem to be discovered with Ms. Merryweather in tow. Is this due to her halfling good luck, her 'nose for the good stuff', or her focus on joining groups that she feels have a decent plan (and plenty of weapons and magic!)? 

Lightly armed and light on her feet, Belinda knows that she is more useful in exploring than in fighting. However, her small size and ability to dart into (and out of) the shadows mean that many an adventurer has been grateful to Belinda for slipping her blade into their enemy's back at an opportune moment.

Painting Belinda

This is a lovely little metal mini I picked up at auction. Google search tells me it is a 'Female Halfling' made by Alternative Armies.

I used a mixture of Citadel Speed Paints, and Vallejo Game Colour/ Express ranges. I particularly enjoyed the Vallejo 'Phoenix Orange' which is great for doing ginger hair in one coat. It brings a real focal point to the model when viewed from above on the tabletop. 

The lantern was a chance to have another go at 'OSL' (Object Source Lighting) and I think it worked out ok on the sleeves on the front and back of her tunic, closest to the lantern. The back looks better than the front (to me) but I'll leave it as it is! 

Lantern OSL detail (Front)


Great to have a halfling explorer on the roster of Dungeoneers - what will Belinda discover on her next adventure?

Monday, April 27, 2026

Dungeoneers and Dangerous Denizens

The road to League of Dungeoneers

I've focused more recently on boardgames but continue to play tabletop miniatures games - specifically Grimdark Future from OnePageRules. For OPR, I haven't bought or painted any miniatures, preferring instead to deploy my 40K armies of old such as my Tau and (rarely) Black Templars. OnePageRules is a lot of fun and has replaced 40K in my gaming group. There is a lot of love for the granddaddy of grimdark gaming, but OPR is simpler to play, faster, and more flexible, and crucially, with a far lower cost of entry (even just in terms of rules alone.)

On the hobby side I have been painting an eclectic mix of metal and plastic fantasy models from a variety of manufacturers. I've been putting these together with one eye on League of Dungeoneers, a tactical dungeon crawling game lovingly created by Von Braus publishing. 

The game comes with hundreds of awesome cardboard standees, but in keeping with the models I craved in my youth I am attracted to metal and plastic 28mm figures (GW fantasy models just seem way oversized to me now!) I've kept an eye out over the last few months for models that I could use in the game for my party of four, as well as enemies. Along the way, I've picked up models that aren't on the game's list of foes, but have been painting those too.

What is this cast of characters that I have painted? Who are they? What enemies might they face? Just for fun, here are some photos with some backstory. I've noted the actual L.O.D. classes for each.

Dungeoneers

Classic adventurers!

Jack the thief, Gideon the hedge knight (warrior), Belinda the cleric (warrior priest), and Peter the mage (wizard) walk into a bar...

...which would be the start of a great joke, except that each has a hunger in their heart and adventure on their minds.

Thief, hedge knight, sorceress, mage

Belinda, Cleric of the lake

Belinda's beauty, noble bearing (and extensive wardrobe) belie her experience and ruthlessness. Forced to leave her family's estate behind after falling foul of her scheming sister's plans, she now travels in search of riches and rare magical treasures to fund her revenge. The night she fled the estate she stole her grandfather's sword and her father's eagle-headed mace (the symbol of his office). She keeps these weapons close (her family has plenty of money to spend on bounty hunters) and knows she is more likely to survive to get her revenge if in the company of other adventurers (who will protect her willingly, or be sacrificed as necessary...)

Barefoot Peter, Purple order apprentice

In contrast, Peter has no interest in riches or revenge. An apprentice of the Purple Order of Wizards, he occupies the lowest rung of that esteemed enclave - a fact symbolised by being barefoot. He wears a chain to show that he has finished his initial studies and is never far from his books. His notebook is where he obsessively captures his observations, and his spellbook contains the simple cantrips and spells he has learned thus far. These large tomes are always on his person. As befits a wizard in training of the purple order, he dreams of only two things - gaining more knowledge, and the right to become an adept and wear shoes!

'Black Jack' Thief

"Black" Jack is a thief. Always on the run from a failed job and only a step or two ahead of his creditors...
...a man of mystery, he shares little and little is known of him.

Gideon, the hedge knight

Gideon is a hedge knight - brave, but poorly equipped. Aside from his knapsack he has but a dirty padded hauberk, hand axe, and frog-mouthed helm (gifted to him by his grandfather). Surprisingly, his most-prized possession is not the armour or weapons that he and the party rely on, but the yellow scarf around his neck. Dropped at Gideon's feet by a passing noblewoman from high on her horse he tried to return it, but was told 'keep it, young knight!'. This gift (accompanied by a dazzling smile over a pale shoulder), lit a fire in the young man's heart...
...one day, by dint of arms, he will escape this hardscrabble career and rise to greatness, accept service in a mighty house, and wed a noble lady equally as beautiful as the pale lady in yellow.

Our adventurers are gathered, but who else is waiting in the wings?

Loitering in a nearby tavern and ready to join the party should anyone ask (or better yet, pay!) we have Darkwolf the Barbarian (a not uncommon name it seems)!




On stage at the same tavern a summoner (wizard) - Abigail - entertains the crowd with her pet miniature dragon (little do they know this is merely a cover for her true mission!)




In her employ we find the elderly Willard. 

The classic 'Useful man' - he is talented in fetching, carrying, and fixing things. Beware though - as with his employer there is more than meets the eye to this bearded fellow! If cornered he is not averse to stepping out of his current role (and rather dramatically stripping down to his wolf pelt underwear) and reverting to the 'Wild Willard' of old - barbarian battler from the Sharp Hills! As famed for his braids as he was feared for carrying his 'three friends' - Biter (sword), Spiker (short sword), and Headsplitter (axe), the old man is as tough as nails.

Come and 'ave a go then... if you think you are 'ard enough!



Dangerous denizens...

Any dungeon-crawling party needs a plethora of enemies to face, so I also started painting some fearsome foes to fight. These may not all be types featured in League of Dungeoneers, but who knows when they may come in useful?

A genie, a giant, and a dusk troll...


The genie is the brains of the bunch. His immeasurable age and deep-seated anger at being forced to grant wishes to greedy imbeciles over the millennia make him a devious and dangerous foe. Alone, he would be formidable enough, but over the years he has managed to capture a coterie of henchmen in his lamp who serve him in the hopes of one day being released from his magic.


Big Ben the hill-giant (always with his club 'Red Masher' in hand) make an 'impact' wherever he goes. Every worst impulse and bad idea he has is acted upon with little hesitation. He has a terrible habit of listening to the 'little voice' in his ear - not realizing that these whisperings are not from his own 'genius', but rather the whisperings of the insane (and magically invisible) Weezle, goblin master-manipulator!

Big Ben and Weezle

Observers (those who have survived meeting Ben long enough to share their observations) have noted that along with Red Masher he is always to be seen with a rock in his other hand. Unknown to most, this is Ben's hobby. A dedicated rockhound, his hobby goes beyond simply preferring igneous to metamorphic (as evidenced by the quiet conversations he is happy to engage in with the very rocks he carries and is festooned with!)

Run!

Rnnnr-Grrr the dusk troll.

Rnnnr-Grrr (and friend)


Do you know any dusk trolls?
Dusk trolls are a rare and misunderstood breed. Compared to their more common, green-skinned cousins, they are less willing to socialize with fellow green skins or adventure in their company. Unbeknownst to many they have a greater level of intelligence than other types of troll, and are quite happy to avoid violence, favouring cattle rustling instead. This is a pastime they are well suited to. They have an uncanny knack for quiet movement, and their darker skin means they can be difficult to spot as day turns to night. While cattle rustling naturally alarms their neighbours, the cattle are kept as bovine companions and only devoured in times of severe famine - being far more highly valued for their milk and companionship. 



Dusk Trolls are far longer lived than their lesser green cousins. Over their lifespans they tend to accumulate a great deal of knowledge, and are thus sought out by wizards and witches as sources of local information. Dusk trolls have keen senses and know well in advance of the arrival of a visitor, and (somehow) whether they harbour ill intent. Although no-one has ever seen a female dusk troll, those researchers who have spent time studying them theorize that they mate for life. Those brave souls who have visited their lairs note the decor and design are likely to have been the work of the female of the species. They theorize that the partner is hidden away for safety, perhaps watching from the shadows. One popular theory is that those dusk trolls who most engage in cattle rustling do so out of loneliness, rather than spite.

I hope you enjoyed meeting some of the case of characters on my painting table. I hope to post more in the coming days and weeks.

:-)

Sunday, January 17, 2021

A Gloomhaven Family Photo (all 18 Gloomhaven miniatures painted)

End of a (painting) Journey

I've finally not only painted all 18 miniatures that come in the Gloomhaven box but also managed to photo them as a group. Previously I listed up all miniatures in three different posts of six, each of which have notes on paints used. You can find those...
  1. Here (part 1: Starting 6 characters, Cragheart, Spellweaver, Brute, Tinkerer, Mindthief, Scoundrel)
  2. Here (part 2: Angry Face, Sun, Circles, Eclipse, Two Minis/ Bear Face) and...
  3. Here (part 3: Lightning Bolts, Saw, Cthulu, Music Note, Three Spears, Triangles)
Below the spoiler images, I've put some final photos of the whole group, and then of each group noted above.

Fortunately even though the painting is finished (apart from some touch ups I can see already) the adventure continues as my gaming group is still working our way through the game.

I hope you enjoy the photos.



The gang is all here!







Monday, January 4, 2021

Painted Gloomhaven Miniatures #2 (Angry Face, Sun, Circles, Eclipse, Bear face)

 Six more Gloomhaven Adventurers...

In part one of this three part series I posted the "starting" six characters which are unlocked as you start your Gloomhaven adventure. As a new mercenary, you can choose any of these to begin your career. Each player receives a "personal quest". Once that is achieved, your character retires and you unlock a new character and their mini in a box (you actually have more options than that, but that is the gist of it!).

In this part I look at six more characters, with some basic info on techniques. A key difference from the starting six was that I tried new techniques on the bases for four of them. This was to keep things fresh and interesting. 

To keep things unspoiled for those who haven't unlocked them yet, I'll post their codenames below (used on different sites to keep their class names anonymous), and then under the spoiler banner will use their actual names.

Characters shown in this post:
  • Angry face
  • Sun
  • Concentric Circles/ Circles
  • Eclipse
  • Bear Face 1/ Bear Face 2/ (Two minis)
WARNING: Below the spoiler line I'll use their real class names!

Image by: Amiramin695 on wikimedia commons (CCby SA4.0)

Image by: Amiramin695 on wikimedia commons (CCby SA4.0)

NOTE:

When I mention the paints I will say something like:
"(Part of Model) > basecoat colour name > wash name> highlight/ drybrush paint name" 
However when actually painting I would do ALL the basecoats first, then ALL the washes, and finally ALL the highlights/ drybrushes etc. :-)

Angry Face (Doomstalker)




After a Wraithbone undercoat:
  • Hair: Contrast Aethermatic Blue
  • Skin: Contrast Magos Purple, Tallarn Flesh (highlight) then Tallarn Flesh/ Elf Flesh (50/50 mix as final highlight.)
  • Cape: Contrast Ork Flesh
  • Loincloth/ sash: Contrast Blood Angels Red
  • Leather belt/ quiver/ shoulder straps: Mournfang Brown, Agrax Earthshade (wash), Vermin Brown (highlight). For a final lighter highlight, use Vermin Brown/ Corax White 50/50 mix.
  • Buckles: Leadbelcher, Nuln Oil (wash), Runefang Steel (highlight)
  • Arrow fletchings: Contrast Spacewolf Grey
  • Spaulders (shoulder armour): Leadbelcher, Nuln Oil (wash), Runefang Steel (highlight)
    • Feathers (?) Contrast Talassar Blue/ Contrast Iyanden Yellow
  • Leg wraps: Contrast Snakebite Leather
  • Knife blade: Leadbelcher, then Nuln Oil (wash), then Runefang Steel (highlight)
  • Knife guard/ pommel: Dwarf Bronze, Nuln Oil (wash),  Auric Armour Gold (highlight)
  • Bow: Vermin Brown, then Agrax Earthshade (wash) then Vermin Brown (highlight). Bow fittings use Contrast Talassar Blue.
  • Leather cuffs: Contrast Snakebite Leather
  • Eyes: Corax White, Abaddon Black
  • Base: To make the floor boards effect.
    • Use craft knife to score lines across the base.
    • Use different browns for different boards. e.g. Vermin Brown, Mournfang Brown.
    • Wash with Agrax Earthshade, making sure grooves/ lines have shade so they will appear dark later.
    • Being careful to leave dark areas in grooves, highlight with the same browns used earlier.
    • "Victory lap" of Abaddon Black around rim to finish

Sun (Sunkeeper)





Gotta say, this is one of my favourite models. The base worked out well (IMHO), which was a relief as I tried to branch out a bit in style while matching the very light sand colour used on some of the map tiles in the game. Also the gold highlights on the armour added some bling!

After a Wraithbone undercoat:
  • Hair: Contrast Spacewolves Grey
  • Skin: Contrast Guilliman Flesh, then Tallarn Flesh Highlights, finally Tallarn Flesh/ Elf Flesh 50/50 mix highlight
  • Eyes: Abaddon Black, Corax White
  • Cape: Contrast Blood Angels Red OR Contrast Fleshtearer Red, followed by a Wild Rider Red (highlights of cape edges only)
  • Shield: 
    • Wood: Contrast Cygor Brown.
    • Rim: Auric Armour Gold highlights.
  • Armour: Lots of gold and steel here...
    • Gold: Mournfang Brown basecoat, then Auric Armour Gold, Agrax Earthshade (wash), then Auric Armour Gold highlights or drybrush.
    • Steel: Leadbelcher, Nuln Oil (wash), Runefang Steel (highlight)
  • Warhammer: Use same colours as armour, but use a light brown (Vermin Brown) for handle.
  • Base: I tried to model this on sandstone flagstones.
    • "Grass": Before painting main colours, add the "Grass". Dab a few spots of watered down wood glue, then dip the whole base into modelling sand and remove. Leave to dry for a few minutes then blow/ tap off the sand that hasn't set in the glue. After drying completely, paint Contrast Cygor Brown on the sand. Once dry, drybrush with a green (Moot Green etc.)  
    • Flagstones: Paint the rest of the base with a dark brown (e.g. Mournfang Brown). Then, paint in the flagstones using an off-white (e.g. Wraithbone) being careful to leave thin lines of brown between them. Finally, use a lighter shade of off-white on each side of all the brown lines (e.g. Dheneb Stone)
    • "Victory lap" of Abaddon Black around rim to finish.

Concentric Circles/ Aesther Summoner






If you are OK with keeping things simple, the Summoner is definitely one of the easiest models to paint. This is lucky, as the game artwork shows the character to be almost translucent, or ghost-like. To keep the model interesting to the eye I decided to again do something a little bit different with the base by including a stone circle made of small pebbles. This was then further customised by adding some simple mystical symbols. Easy to do, but it made the model "my own".

After a Wraithbone undercoat:
  • Skin/ hair: Contrast Apothecary White
  • Bracelets: Mournfang brown, Dwarf Bronze, Auric Armour Gold (highlight)
  • Staff:
    • Body: Contrast Spacewolves Grey
    • Head: Contrast Talassar Blue, into Contrast Aethermatic Blue.
  • Everything else: (cloak, robes, leggings etc.) Contrast Magos Purple
  • Base:
    1. Stone circle. Do this first. Select a few stones with interesting colours and shapes. To make a pile of stones glue two or three together vertically. Paint on mystic symbols of your choice. Finally use superglue to glue pebbles onto the base in a circular design.
    2. Sand/ earth: Watered down wood glue, dipped into modelling sand, then Contrast Cygor Brown (when dry!)
    3. "Grass": Dab on a few areas of watered-down white glue/ wood glue, and sprinkle green modeling flock. 
    4. "Victory lap" of Abaddon Black around rim to finish. 

Eclipse/ Nightshroud

You might think that the Nightshroud would be the simplest to paint - after all the character is basically black, inky darkness! However this makes it a bit harder to make the model interesting, and although it needs fewer colours than many of the other characters, I found it difficult to makes things stand out. To combat this I tried a simple Object Source Lighting (OSL) effect, and had another go at making a cobblestone base (not entirely successfully!).

This tutorial at lightminiatures gives a really good overview of OSL. For the sake of time I didn't use this depth of technique, but it helped me understand light and light sources better so I could then try a glow coming from the Nightshroud's raised hand and reflected in his face.



After a Wraithbone undercoat:
  • Boots, gloves, hood, face, scabbard: Abaddon Black
  • Tabard: Abaddon Black, then very light drybrush of Adeptus Mechanicus Grey (or other dark grey) to pick out cross-hatch pattern. Finally a dark blue (Mordian Blue) drybrush on the fringe of the tabard.
  • Leggings, shirt, knee pads: Contrast Black Templar
    • On knee pads then do a dark blue (Mordian Blue) drybrush.
  • Knee pads: Mordian blue
  • Scabbard (waist): 
    • Scabbard body: Abaddon black.
    • Chape (reinforced scabbard tip) and Locket (reinforced top of scabbard): Mournfang Brown, then Dwarf Bronze (highlight), then Auric Armour Gold (final highlight).
    • Baldrick: Mournfang brown, then Agrax Earthshade wash, then Mournfang highlights.
  • Sword and scabbard (back):
    • Scabbard Body: Mournfang brown, then Agrax Earth wash. Locket:  Dwarf Bronze.
    • Sword grip: Mordian blue.
    • Sword pommel: Dwarf Bronze, then Auric Shining Armour (highlight)
  • Drawn Sword:
    • Sword cross-guard and pommel: Dwarf Bronze, then Auric Shining Armour (highlight)
    • Blade: Leadbelcher, then Nuln Oil wash, finally Runefang Steel
    • Cobbled base*: 
      • For cobbles: Draw in using Mechanicus Standard Grey, leaving black lines between cobbles (or add black lines later). Then add some lighter layers of grey: 50/50 mix Mechanicus Grey/ Russ Grey. Finally lighter edge lines of light grey.
      • Finally, add Middenland Tuft grass to taste. 
    • "Victory lap" of Abaddon Black around rim to finish.
* For an excellent video on how to paint cobblestones please visit Terrainosaur's YouTube video here.

Bear Face (Two minis)/ Beast Tyrant






I loved doing the Vermling Beast Tyrant for two reasons. 
ONE: To do the Beast Tyrant himself I could follow the same approach as the Vermling Mindthief (with a couple of small additions.) 
TWO: The tyrant's bear is perfect for Contrast paints, which would make him very fast to do. I imagined them as old friends, and that the bear would be a companion and survivor of many battles - perhaps older than the Tyrant himself. This is why he is grey, not brown.

Beast Tyrant:

  • Painted basically as with the Vermling Mindthief, in the first part of this series.
    • Changed lower robe to Contrast Ork Flesh.
    • Bracelets: Mournfang Brown, then Dwarf Bronze (highlight), OPTIONAL: Auric Shining Armour (highlight)
    • Staff: Contrast Cygor Brown
      • Tip: Contrast Blood Angels Red, with Wild Rider Red edge highlights.

Bear:

  • Fur: Contrast Spacewolves Grey
  • Wooden Armour: 
    • Eyes: Moot Green
    • Nose: Abaddon Black
    • Mouth: Reikland Fleshshade (wash), teeth picked out with Wraithbone
    • Wood panels (haunches, face, neck): Contrast Gore Grunta Fur
    • Side panels: Contrast Gore Grunta fur (lower), Contrast Snakebite Leather (upper).
    • Spikes: Leadbelcher, Nuln Oil wash, Runefang Steel (highlight)
    • Saddle: Ushabti Bone, then Gryphonne Sepia or Seraphim Sepia (wash). Fringe is Contrast Ork Flesh
    • Base: Watered down wood glue, dipped into modelling sand, then Contrast Cygor Brown (when dry!).  Middenland Tuft grass. "Victory lap" of Abaddon Black around rim to finish.
I hope you like the models. In the next and final post I'll add Three Spears, Music Note, Triangles, Lightning Bolt, Saw, and Cthulu.

Cheers!
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