A BIG 4X, in just a few hours...
First impressions
- With experience you could get this down to a 3 - 4 hour game, which is apparently fast for a game of this type (when compared to other games like Twilight Imperium.)
- The player turn itself is simple - you have a limited number of actions to choose from, and what each does is straightforward.
- The 'create your own' ships and fleet system of blueprints and upgrades works well, and offers some cool choices.
- The game comes with storage trays for everything. This makes setup, play, and take down relatively easy (and even fun, as you can pass the trays around in game.)
- The random draw each turn of new tech, increasing discounts for purchases as you buy, and the variety of tech, make that whole system exciting and integral to your approach.
- Exploring and uncovering the galaxy is fun (but can be challenging depending on the cards you draw.)
- Most turns have interesting decisions based on managing your economy and resources, alliances/ enemies.
- The feeling of 'down time' between turns is reduced as you have lots to consider and plan with your tech, fleet upgrades and more.
- Analysis paralysis can add to every turn for some players (like any game.)
- If you pull some unlucky sectors/ tiles when you explore you can have a rocky start or be hemmed in. Depending on your approach to life that might be a huge downer, or simply a challenge to be overcome and a new path you need to adjust to.
- If you like deterministic combat, the die rolls for conflict might frustrate you as you fail to land a hit roll after roll.
- If both sides in the combat are having a run of bad luck, the back-and-forth rolling might be frustrating for those in combat and the other players.
- Storage
- Economy
- Ship design
Tray(z)
The species tray for the black faction (bottom center), showing the resource trackers. |
- Influence disks
- Influence cubes
- Species specific miniatures (18)
- Starting sector hex
- Turn summary tile
- Ambassador tiles
- Colony ship tiles (3)
Upgrade tray (top) and tech tray |
At the beginning of each turn, you will draw a random assortment of tech tiles from a cloth bag, and then add them to the tech tray, making them available to research. In the draw, you might pick out rare technologies, which are added to the bottom of the tray. The upgrade tray holds every single upgrade tile, so if you decide to do the upgrade action, you can take the tray and choose a tile of the type you have researched.
Economy management
- Has your neighbour upgraded his fleet to have thick hulls? How could you arm yourself to deal with that?
- Do you create lots of cheap, fast, fighters with low-powered weapons and hope to overpower him with hits? Or create one or two super-powerful dreadnaughts?
- Do you pursue researching the more lethal military technologies that will give you extra proficiency in combat? Or, keep things simple and save your research for other valuable tech?
- How fast should you make your ships? Faster ships will strike first, but upgrading their propulsion systems is another tech to research. You could focus instead on armour or weapons...or should you try to strike a balance.