Showing posts with label Battle Reports. Show all posts
Showing posts with label Battle Reports. Show all posts

Saturday, June 6, 2015

Tau v. Black Templars, 1,500 pt Battle Highlights


The very same afternoon my Skaven got beaten up, I played a 1,500 point game of 40K using my Space Marine Black Templars against Tau. For the sake of time, this used exactly the same list I had some success with against a Tyranid force in a previous game. 

Basically:

- a layer or two of cover-ignoring template death from afar (Whirlwind Missile Launchers)
- a dash of tracked, high-powered pew-pew (Lascannons on x2 Razorbacks)
- a pinch of backfield harassment (Sternguard in drop pod)
- a slathering of airborne support (Stormtalon)...
...all of this wrapped around a sweet core of Xenos-squashing, chainsword-wielding fanatics (blob squad in a Land Raider crusader).

My opponent brought a shooty, Tau foot-slogging list (is there any Tau list that isn't shooty?). 

- A couple of Broadsides with rail weapons and plasma.
- Crisis suit unit.
-Commander with bodyguards.
-Kroot unit with sniper rifles.
-Two units of Firewarriors.
-Two units of Pathfinders.
- A unit of Stealth suits with drone markerlight support.

At this point, you might be thinking...

"...wot no tanks?"

Yes, as a former Tau player, I was initially surprised to see a complete lack of heavy armour or flying transports, but as it turned out, my opponent had no option but to bring a foot list, as he hadn't been able to find his tanks before coming over...

Even so, I was looking forward to my first game against Tau in this edition. Also, my first 40K army was Tau and I still have a soft place in my heart for the minions of the Space Pope. 
AND, it is always great to see Kroot on the table!

The game:

Game type: Keeping it simple, we went for a VPs game.



Tau Deployment:
Pathfinders went on either flank (assuring nice interlocking fields of Markerlight fire!). 
One broadside took up position in a bunker, anchoring his two units of Firewarriors on either side. One was in the open, the other clustered around an old bunker.
On the far hill, another Broadside was supported by a second unit of Pathfinders.
All the crisis suits, Kroot and Stealth suits stayed in reserve.




Black Templars deployment:
A line of black, tracked boxes...
Subtle eh?

Razorbacks stacked opposite the Broadside on the hill, with Whirlwind Missile launchers in the centre, and Landraider on the opposite flank. I hoped to take a chunk out of his Firewarriors with my missile launchers, while rushing my LR down a flank.

Game Highlights.

Early on in the game, the Landraider faces a unit of Pathfinders. A round or two of cannon fire would take them down to 1 man, but not destroy them entirely.



Tau Stealthsuits come in, accompanied by Markerlight drones. 



It isn't long before the Razorbacks go down. Hmmm, massed Firewarrior Pulse Rifle fire sure does glance those hull points down pretty quickly! The Crusader squad makes it out alive, but is now staring down a whole load of Tau firepower...

After a couple of turns, the BT left flank is now a mass of destroyed hulls! (See image below) One Razorback and a Whirlwind has been destroyed. To make matters worse, a unit of Crisis suits manages to deepstrike in the back field, right behind another Razorback.

Fortunately for me though, my Stormtalon has come on. Although it isn't equipped properly for this fight (no enemy flyers upon which to unleash my Skyhammer missiles) the pilot still makes use of his cannon on the Tau infantry around the table.




Now this next image is what we (Black Templars) like to see! 
Noting that the Landraider won't be able to make it around the side of the table in time, the Black Templar blob squad disembarks, hoping to foot slog to glory (and the juicy Tau Firewarriors in the centre field...)
...meanwhile the Landraider continues to whittle down the Kroot with cannon and bolter fire.

The Tau have done a jolly good job of taking out the Whirlwinds and Razorbacks , but the Stormtalon looks like it may dominate this side of the field, as evidenced by its ability to take a few wounds at a time from the Firewarriors.

The Stormtalon zooms towards one of the Firewarrior units.

...and although I don't have an image of this, that same Tau Firewarrior squad manages to defeat a small Crusader squad in close combat!


Unfortunately we didn't have time to finish the game, but at this point, the game was even (in terms of points won by either side). It would have been an interesting second half though:
-The big BT squad with Captain heading towards the Tau (will the unit of sniper-round Kroot nearby take them out?)...
-The Sternguard and Drop pod still to come in (can I take out his Warlord?)...
-The Landraider Crusader barreling down the flank...
-The Tau commander and his bodyguards still to come in from reserve.

Thanks to my opponent for a fun game - really great to see Tau on the table - makes me want to fight for the Greater Good again!
:-)

Sunday, May 31, 2015

Skaven defeeeat! (and silly mistakes...)


Image Credit: "Shame" by Grey World on Flickr (CC by 2.0)

No self-respecting warlord should ever admit defeat...

(after all, any sign of weakness is bound to hasten your demise or encourage thoughts of rebellion) but that was the undeniable result of a recent game against a combined Warriors of Chaos/ High Elf force, in which Squeek's clan was almost completely wiped-out!

Why was this? 

A simple, horrible, completely amateur deployment error - one that I am almost too embarrassed to admit to in public. 

DISCLAIMER: Now, before I share this error with you, let me say that the opposing commanders definitely led their troops better than me, and they most-certainly deserved to win! 

With that out of the way, what did I do?

Well (hangs head in shame) I placed my Hellpit Abomination and my Doomwheel too close together...

Remember kids...
...Doomwheel  ZZZzap + Multi-wound monster = Disaster.

So of course, first turn, 3 ZZzzap shots from my Doomwheel leave my HPA with only 1 wound, which he immediately loses to a charge. My Doomwheel then gets crushed by  a combination of Chaos cavalry and infantry, so "BOOM!", almost a 1/4 of my army gone on Turn 1 (and arguably my most powerful 2 units).
...and I forgot that I could fire my ZZZZapp in close combat.
.

Never mind! I fought on, and my slaves, plague monks and core did OK, but not well enough to claw back any significant points...

Here are a few shots of this humiliating defeat:

From top: G. Rats, Skaven Slaves, Clanrats, Slaves, Clanrats
Plague Monks, HPA, Doomwheel, Warp Lightning Cannon
High Elves and Chaos (from top): Bolt Thrower, Chaos Cav, High Elf Cav.
Chaos Chariot, Chaos Warlord, Chaos Warriors, White Lions (counts as),
Chaos Chariot, Archers, Silver Helms, Bolt Thrower.



Plague monks fail to drive off Chaos Warriors (even after using the
Plague Banner) and take a Chaos Cav charge in the flank.

My Goblin slave (counts as Skaven Slaves) grind it out with
High Elf Cav, while Clanrats attack a Chaos chariot (at rear)

Another Skaven Slaves unit attacks (counts as) White Lions and
a mage, but couldn't quite destroy the unit by the end of the game.

A hard lesson learned...

...but I will have my revenge! (shakes clenched paw at the sky!)


Friday, March 20, 2015

Black Templars v. Tyranids Battle Presentation

Black Day at Bad Rock


This was a 1,500 point battle against Tyranids, with a few "firsts" for me:

1. My first game in the new edition of 40K.
-Psychic shenanigans (at least if you are a Tyranid!)

2. First time using these units:
-Whirlwind missile launcher(s)
-Stormtalon Gunship
-Razorback(s)
-Sternguard with Grav Guns
-Drop Pod

3. First time for me to write up the battle report in Google Slides. 
Frankly speaking, it took AGES because I decided to not just include photos, but also try to show movement and shooting via animating the slides (a little...it isn't going to win any awards!). 
I haven't done a voice over, so it is just the slides (but you can click on a link in the presentation to open some background music if you want in a new window - there will be an ad and you might have to then switch back to the presentation.)

So, here you go. The presentation below should give you a sense of how things went (note that this was a friendly game, so I was using a fair number of "counts as" models.)


It was a close battle, but I came out on top. Things might have been different if my opponent had made a few different choices (there were a few abilities that he forgot to use for example, as he is as new as I am to this edition.) Also, a shout out to the guys over at the Bolter and Chainsword for helping me to get up and running with a list that made good use of the models that I have.

I must say, it felt great to use my Black Templars in anger - and a big change to be able to rush into assault (not really an option with my Tau).

All constructive criticism welcome!

Cheers,






Saturday, November 8, 2014

A Whole New World #2 WOC Battle-report

Battle Report 1: Sunday, November 2nd 2014

Continuing on from my 1st post in this series, where I outlined my (I now realize illegal) 1,000 point list, here is a battle report on my first battle of the day.
(Actually, more of a set of game highlights than a battle report, as I don't have detailed notes about each turn...)

Before I get to my opponent's list though, let me note a couple of interesting things about the match:
1. This was my first ever "timed" game. 
I'm a notoriously slow player! To get in two games, we decided to try to limit the total each player had for their turns to 45 minutes. This was an interesting challenge for me. If you are more of a "Painta than a playa" (like me) I recommend trying this from time to time as it can help build your confidence - although you'll learn some hard lessons along the way.

2. I've never played against WOC before, so I had absolutely NO idea of what the units could do. I actually do own an old WOC army book, but not owning a WOC army means that until now it was more an interesting read than an opportunity to gem-up on units (and the book I have is also from the previous edition). Like all my Warhammer books, it sits in a rack above my "Porcelain Throne" ('coz that's the only place I get to read in peace and quiet...)

My Skaven army list.

"The Great Dane's Warriors of Chaos List"

Heroes:

X1 Chaos Sorcerer (Level 2 Wizard)
Eye of the Gods,  Lore of Shadow, Chaos Mutations, Powers,Chaos Familiar,
Daemonic Mount (Daemonic Attacks, Fear, Stomp, Swiftstride) 
Magic Items: Charmed Shield, Talisman of Preservation (45pts)

X1 Exalted Hero.
Eye of the Gods Battle Standard Bearer, Chaos Mutations, Powers, Great weapon, Mark of Tzeentch, Barded Chaos Steed (Swiftstride)
Magic Items: Ironcurse Icon, Talisman of Protection.

Core:

X1 Chaos Chariot (Scythes, Swiftstride, 2x Chaos Charioteers)
X5 Chaos Warhounds (Swiftstride)
X5 Chaos Warhound (Swiftstride)
X10 Chaos Warriors (Shields)

Special

X5 Chaos Knights (Fear, Barded Chaos Steed (Swiftstride), Standard Bearer,
Ensorcelled weapons, 5x Mark of Tzeentch)

Model count comparison?
Skaven: x135 (including war machines)
WOC: x28 (?????????)

Whisky Tango Foxtrot, that is a large model count discrepancy in favour of the rat-men (as it should be!), but would that help me?

Deployment.

For simplicity, we chose a straight up battleline game. The table had some terrain in the form of a couple of buildings. Skaven setup was a line in the center, with PCC and WLC on a hill to maximize their view. 
Skaven
L-R: Slaves with Warlock Engineer, x30 Clanrats with Warlord, warmachines, x20 Clanrats with BSB, slaves.

WOC:
L-R: Chaos Warhounds, 10 Chaos warriors, Chaos Chariot, Chaos Warhounds, Chaos Knights.
Noting the speedy Warhounds on either flank, and the knights on the right, I placed my slaves to either side of my battleline. I was hoping that my warmachines would take out a healthy chunk of the Chaos warriors before they made it into combat in the centre, allowing the clanrats to drive them from the field.

Skaven Battleline (L-R) Slaves, Clanrats, WLC, Clanrats, PCC, Slaves

Early Turns: Magical and Mundane Misfire MADNESS!

After an opening movement phase that saw the Skaven mostly sit tight, with some limited forward skittering by the slaves, we went into our first Magic phase.

My lone Warlock Engineer threw everything into firing off Skitterleap, and casts the spell with irresistible force. Knowing that he may be about to be blown to pieces by the force of his own magic, he Skitterleaps next to the Chaos Wizard, hoping to take the dark conjurer with him into oblivion. The magical explosion does hit the enemy wizard, but his enchanted shield saves him (CURSES!). 
Singed but not killed, Warlock Engineer "Boom Boom" Vilekin says a prayer of thanks to the Great Horned One, and starts off the shooting phase by aimings his Doomrocket down the ranks of the Chaos battle line.
The rocket streaks off into the sky, but only manages to clip the Warriors of Chaos, killing one.


Engineer "Boom Boom" Vilekin almost lives up to his name (L)
Aiming at the same Warriors of Chaos, the Warplightning cannon charges up, but immediately suffers a misfire, rendering it ineffective...
Not a great start...
...which became an even worse start when the Plagueclaw catapult aims and also misfires, allowing my opponent to place the template square within 3D6 inches of the target point. Fortunately, none of my units were close enough to take any damage. Phew! 


Curse you Pestilens and Skryre, the war-machines you sold me are cursed!
Chaos moves across the table...
Struck by "Mystical Miasma", the slaves can barely move

Heavily armed (and armoured) Chaos Warriors advance in the center.

The Chaos chariot (L), speeds forward, accompanied by the Warhounds
and Chaos Knights to the right of the abandoned watchtower.
After weaving some dark magic on my Skaven slaves on the left flank, ("Melkoth's Mystifying Miasma") the Chaos sorcerer also suffers a miscast from his magic while attempting to cast "Fly". Like the Skaven Warlock before him he appears in the Skaven rear, but fails to use his magical misfire to his advantage.


"Watch out lads - Chaos Wizard in our rear!"

More "Misfire misery"...

With the Chaos army advancing on all fronts, I was hoping (praying!) to make up for my previous poor round of shooting with some hard-hitting Warplightning Cannon and Plague Claw Catapult shots...
...but that was not to be.
The WLC misfired again, this time being totally destroyed...
...and my PCC also misfired (Double CURSES!). This time my opponent was able to place the template over my unit of slaves on the right flank, killing around 8 of the Goblin skaven slaves. 
No great loss, but no help to me in terms of thinning out the ranks of the Northern army, and it would mean that the WOC fast movers (most of his army!) would be upon me in the next movement phase.
Yes, it happens! The WLC miscasts and blows up on turn 2, leaving a hole....
Goblin slaves...dropping like flies!

The Dice Gods are (equally?) fickle...

While not much consolation for the awful shooting, my slaves on the left flank manage to drive off the Chaos warhounds, who flee back towards their lines through a building. Perhaps the Chaos gods were angry at their cowardice, as my opponent rolled four "1s" on his dangerous terrain test for the unit, resulting in all the Warhounds being destroyed.

Four Chaos Warhounds, four dangerous terrain tests, four fails!?
From here on, things get a bit hazy...(a few too many cans of "Bugman's", and not enough photo evidence) but some highlights were....

The dark wizard moved into the rear of the Skaven lines, tying up my catapult in close combat, so it could not fire.
Meanwhile the Clanrats and Warlord drove away the Chaos warriors and ran them down, principally due to some very poor rolls on the part of my opponent.
NOTE: I later learned that my Warlord build was illegal. The "Warlock Augmented weapon" does not buff another weapon carried with +1 Str+1 Attack, but is a weapon itself. I thought it augmented the Halberd my warlord was carrying, resulting in an overall +2 Str and +1 attack. This meant my warlord had an illegal x5 attacks at Str 6, when he should have had x5 attacks at strength 5.

Here are some photos of the rest of the action...
The Dark Wizard assaults the Plague Claw catapult (Curses!)
The Chaos Chariot and Chaos BSB get stuck into the Clanrat bunker
The Chaos Knights (R) line up for a charge at the Skaven warlord
and his unit of Clanrats (top left)
 
The gobbo slaves excitedly crash into the rear of the Chaos knights...
...while the Skaven slaves (L) try to maneuver themselves back into the fight.
The grand melee! The Skaven warlord is wounded, but holding out...

Long story short, by the end of the game I had lost:
x1 Chieftain -(92 pts) who was my Battle Standard Bearer (100pts) 
x20 Clanrats (Full command). (110 pts) (+Standard Bearer 25 pts)
x1 Plague Claw Catapult (100 pts)
x1 Warplightning cannon (90pts)
x1 Warlock Engineer (95 pts)
Total losses: 612 pts

Whereas the forces of Chaos had only lost:
x1 unit of Warhounds (30 pts)
x 10 Chaos Warriors. (150 pts)
X1 Exalted Hero (187 pts)
x5 Chaos Knights (235 pts)
Total losses: 415 pts

A big loss for the Skaven!

Post battle analysis:

Warmachine failure:
Obviously the poor performance of my warmachines didn't help me in this game! 3 misfires in a row really hurt my chances when I was hoping to make a big dent in the Chaos forces before they closed in on me. 
Possible lesson? None. There isn't much I can take away from those unlucky rolls!

Deployment:
Should I have placed my slaves in the center of the line or on the flanks? 
My slaves survived, and maybe they shouldn't if I had used them properly! Losing my smaller clanrat unit and BSB cost me dearly in points. 
Possible lesson? If you are going to have a bunker for your BSB, then really try to avoid combat! This will include making some difficult decisions at deployment. 

List Building:
My misunderstanding of what the "Warlock Augmented Weapon" does affected play (although not the outcome of the game obviously).
Possible lesson? When trying new units or equipment, review them really, really carefully.

Warlock Engineers:
Should I have defaulted to Warplightning instead of Skitterleap? After launching my Doom-rocket, there wasn't a lot the Engineer could do in terms of damage. 
Possible lesson? Use your Engineers more aggressively. Teleport around the table to redirect enemy charges or interrupt marching.

Magic Miscast (A.K.A. Skaveny Suicide"?):
If you cast Skitterleap with irresistible force, you know you are going to have to roll on the miscast table. Consider teleporting behind or next to an important enemy target (1 inch). If you roll between a 2-6 ("Dimensional Cascade"/ "Calamitous Detonation"), you have a chance of damaging your enemy... If you survive, you might still be out of harm's way, yet force the enemy to deal with you, or be in a position to line up for an attack or to do something useful.

...and finally, some post match perspective, courtesy of my opponent:

"I think the main thing I did in that game was running around A LOT. I made it very difficult for you to charge me because I ran outside of your arch of visibility and my dogs were put in your way from time to time. Your characters were spread out in your big units so not matter who I attacked I knew I would kill something important of yours.
It would have been much more difficult if you had 2 big blocks of slaves to stop me and a smaller bunker behind to give rerolls and leadership. That way I would never have gone through them all in time. Also, bringing only a level 1 is almost always useless - except for the rare cases where you get a very small winds of magic roll. Usually the one spell is not worth a miscast and I will be able to throw all my dice at it - you have a maximum of 6 dice for casting and I can cast all the dice I want for dispelling. I think you should also have waited to shoot the rocket from your engineer. You were aiming for 30 point dogs and you were very far away from my important units - the warriors. I did not have any shooting or magic damage so you could have moved behind me and waited for a perfect shot." 
So, lots of lessons for me! 

A big thanks to my opponent, who was a gentlemen and a good person to play against for my first battle against the Warriors of Chaos. 

Later the same afternoon, I would have another chance to learn about WOC, as my second game would also see the Skaven face off against them (but against a different player). Look out for  my next battle report!

Cheers,





Wednesday, September 10, 2014

Skaven V. Empire 2,000 points

*Squeek*

It's been a long time since the Skaven made an appearance here on the Chatteringhorde (oddly, as this is a Skaven blog!). However, I had my first WFB game in a long time the other day, and I had such a good time I thought I would share some pictures and a report...
(...although due to the influence of alcohol, a bad memory, and trying to read the rules during the game, what follows may not be entirely accurate! I welcome my opponent to let me know, and I will update this.)

Game type? 2,000 point limit, Victory Points.

The battle of Big (Warp)stone.

Yes, that giant chunk of warpstone probably attracted all those Skaven!

Army lists:

Squeek Vermintide's horde

Lords
  • Grey Seer (General. Lvl 4 Wizard: Skitterleap, The Dreaded 13th, Plague, Scorch. Skalm, Talisman of Preservation, Dispel scroll )
Heroes
  • Chieftain (Battle Standard Bearer - Banner of Clan Superiority, Shield, Halberd)
  • Plague Priest (lvl 1 Wizard: Vermintide. Plague Furnace, flail, Shadow Magnet trinket)
  • Warplock Engineer (lvl 1 Wizard: Cracks Call)
  • Warplock Engineer (Doomrocket)
Core
  • 35 Clanrats (Handweapons, shield, full command, Plague Wind Mortar)
  • x25 Clanrats (Handweapons, shield, full command, Plague Wind Mortar)
  • x40 Skaven slaves (musician)
  • x40 Skaven slaves (musician)
  • x5 giant rats (Packmaster)
Special
  • x5 Gutter runners (slings, poison)
  • x30 Plague Monks (Plague Banner)
Rare
  • x2 Warplightning cannons

The Empire of Man:
Lords
  • General of the Empire on Pegasus (Fencer's Blades, Armour of Destiny, Other Trickster's Shard)
  • Wizard Lord ( Wizard lvl 4. Lore of Life: Earth Bloom, Flesh to stone, Throne of Vines, Dwellers. Talisman of Preservation)
Heroes.
  • Captain (BSB. Armour of Silvered Steel) - High Elf Prince proxy.
  • Warrior Priest (Armour of Meteoric Iron)
Core.
  • x33 State Troops (Halberdiers. Full command) - Dwarf unit proxy.
  • x14 Militia Troops (Archers. Musician)
  • x9 Inner Circle Knights (Full command)
Special:
  • x5 Pistoliers (musician)
  • x4 Demigryph Knights (musician, Preceptor)
  • x10 Huntsmen
  • x1 Great Cannon
Rare:
  • x1 Helblaster Volley Gun

Battle lines are drawn!
Empire battle line

Skaven Battle line.

Knights (L) Halberdiers with captain (c)
Pistoliers (L), Great Cannon (R)
From Left: Knights, Halberdiers, Archers, General, Helblaster, Demigryph Knights
Bottom left: Empire Huntsmen scout into position on the Skaven Flank

Turn 1: Empire.

And they're off! The Empire moves up their cav on the Skaven left flank.
The Empire marches up to the Skaven right flank. General moves into cover
The Archers garrison the tower, and the halberdiers move up.
Yes, two heavy hitting units move up on the Skaven right flank...
First blood to the Empire!
-Most of the Empire army marches forward, eager to teach the rats a lesson!
-General feels the same way, but cleverly swoops down below the chapel to stay in cover.
-Magic is a bit of a bust...the winds of magic are scarce, but the Wizard Lord manages to cast Throne of Vines (or was it Earthblood or Flesh to Stone?)
-Huntsmen forget to pick off the lone Skaven engineer, but the Great cannon scores a direct hit on the Plague Furnace, immediately causing 3 wounds, and the archers take some long distance shots at the Clanrats in the center, killing one. The pistoliers also loose off some rounds, but to no effect.

Turn 1: Skaven

The (Under)empire Strikes Back...


Meet you in the middle!
Skaven advance to meet the challenge (L-R). Giant rats, Plague Monks and furnace
Skaven slaves
"Hang about, weren't there more of us a minute ago?"
-The Skaven march up across the board, ready to meet the Empire on all fronts. On the left flank, they face off against the bulk (but not the cream) of the empire cavalry, the pistoliers and knights. In the center, they see the Halberdiers in the distance, and on the right, the Demigryph nights.
-One of the engineers, having not been noticed by the Huntsmen last turn, misses his opportunity for greatness when the Skaven Grey seer fails to cast Skitterleap on him, but the Plague priest on the left flank casts Vermintide, and a great wall of rats engulf the knights, managing to bring down one of the troop.
-Shooting is unusually successful for the verminous villains, with both a Warplightning cannon shot and a Plague Wind mortar round landing on the advancing Halberdiers, who take about 10 casualties. The mortar crew could be heard squeeling ecstatically...(if only because they had landed a shot on target and they hadn't blown themselves up!).
The Plague priest, in unholy union with the Plague Furnace, orders the pungent machine to spew forth a cloud of stinking pestilence at the Pistoliers, but fails to kills them.

Turn 2: Empire

Stinky ratty flesh, meet lances ("Say hello to my long wooden friend")
What the crow saw.
Fighting outside a chapel? How appropriate for burying the dead...
...Skaven dead.
And then there were two...(Skaven Wizards that is)
Empire charges go off all over the place...
On the left flank, the knights hit the slaves like a ton of bricks, quickly eliminating the unlucky engineer embedded in their ranks.
On the right the Demigryph knights charge the other slave unit.  Although the slaves strike at the same time as the combat chickens, (and before their riders), they quickly learn that the cream of the empire cavalry is amongst them, as demonstrated by the Empire unit having a +1 saving throw! The first slaves start to be mushed, and added to a pile of broken dead...

...The pistoliers and Halberdiers move forward.

With a marginally more successful magic phase, the beardy (and extravagantly-robed) Empire wizard casts Flesh to Stone on the Halberdiers (I think?)
Shooting sees the Huntsmen artfully pick off the exposed Engineer, a long range archer attack on the Plague Furnace (not successful) and a rather more successful Helblaster attack on the larger unit of Clanrats, removing at least a rank (or two?) -which is actually very lucky considering the power of the thing!

To cap it all off, the Great Cannon lands a direct hit on one of the Warplightning cannons, reducing it to splinters (liberally coated with the remains of the crew...) Great shot!

With the two engineers dead, the Skaven note nervously that they have lost two heroes already, and only have 2 wizards left...
The Plague furnace creaks on...

Turn 2: Skaven

5 slaves down v. 1 knight down...
The giant rats and their packmaster, suddenly filled with courage (or so the plague monks have room to charge the knights) decide to charge the pistoliers...who being fast cavalry (and thinking they can easily reform, move and shoot the rats in the face the following turn) decide to flee.
The Plague Monks, led on by the Priest atop the furnace, manage to charge the side of the knights.
Despite their (well-deserved) reputation for indolence, filth and decay, the combination of frenzied attacks by the plague monks, the priest's flail, and the furnace (impact hits, cloud of pestilence and wrecking ball attack) manage to take down a number of knights, weakening their resolve...
...which is further weakened when they suffer another lost companion to the slaves (who in turn take more casualties - but who cares, they are only slaves!)
In the center, Skaven shooting again takes its toll on the advancing Halberdiers, this time from a lucky Poison Wind Mortar shot. The horrible content of the glass orb fired by the mortar leaks into armour, instantly turning flesh to dripping goo...
Skaven shooting ALSO nearly takes a heavy toll of the Skaven themselves, when the remaining warplightning cannon suffers a misfire and spins wildly in place, unleashing a stray burst of deadly lightening 180 degrees behind it, off the battlefield.
Cue huge sigh of relief from Skaven general, extreme disappointment from Empire commander!

Turn 3: Empire

Somehow, the Skaven slaves stay in the game.
...but the casualties are starting to add up.
Empire movement doesn't start well, with the pistoliers on the left flank failing to rally and heading for the hills (literally). Despite great bravery in the face of now overwhelming odds, the Empire Knights couldn't hold out out against the Plague Monks and the slaves. They also flee, but this time to the center of the board. The Halberdiers, still confident in the leadership provided by their battle standard bearer and the Warrior Priest, charge the Skaven center, which, itself emboldened by the presence of their Chieftain with his battle standard, receives the charge.



"Behiiiiiiind you!"
At the same time, the Empire general makes his play, appearing to terrorize the back line of the Skaven. This placed him directly in the line of site of the Warplightning cannon, but close enough to be a real pain threat to the entire Skaven line.

Perhaps sensing that a pivotal engagement is about to take place in the center of the field, the Wizard Lord draws strongly on the winds of magic (finally getting lots of dice!), casting Flesh to Stone. Possibly noticing the Plague furnace lined up towards the back field, he attempts to cast another spell, only to suffer a miscast that robs him of the rest of his magic!

The first blows are struck between the Halberdiers and the Skaven in the pivotal combat at the heart of the field. The Skaven and the chieftain for the most part strike first (thanks to their higher initiative), but they are unable to make much headway against the Empire Captain and the Warrior Priest, whose heavy armour stave off the worst blows. Despite this setback and losing a handful of comrades to the hated man-things, the Clanrats, still confident from their numerical superiority and the support of their Chieftain, stay in the fight.

On the right, the fight grinds on. The Demigryph Knights continue to kill slaves, and another five or six go down (adding to a growing pile!)
On the Skaven left flank, the Empire has been overwhelmed.

In the center of the battlefield, the Empire knights flee towards the Halberdiers.

Turn 3: Skaven

Skaven Gutter Runners appear behind enemy lines...
The Grey Seer and Clanrats head towards the center and the Halberdiers
The Skaven movement phase starts OK, with the Gutter Runners coming on behind enemy lines. They begin to swing their slings above their heads, ready to unleash a wave of poisoned ammunition at the hated warmachine...
...meanwhile the larger Clanrat unit and Seer, noting that the Halberdiers have so far weathered all attempts to stop them advancing, abandon the notion of supporting the slaves against the Demigryph Knights and rush to reinforce the center of the line.
The Skaven left flank (Slaves, Giant Rats and Plague Monks) is now free to move forward again, but they ironically find themselves hampered by the giant slab of warpstone that dominates the center field (or was this a conspiracy to hang back?)

In magic, the Grey Seer attempts to cast Plague, hoping to further weaken the Halberdiers, but to no effect.

Even worse, it what could have been the most important shooting rolls of the game, the Warplighting cannon, firing at point blank range, overshoots the Empire General (leaving him free next turn to attack one of the hated Plague Wind Mortars) and the Gutter Runners only take one wound off the Helblaster! CURSES!

Amazingly, the Skaven slaves have managed to only lay one wound on the Demigryph Knights, despite losing almost half their number, but they pass their Leadership test (again, thanks to the presence nearby of the Grey Seer) while continuing to die in droves (who are much more lethal than their riders!).

Moving with the Clanrats, A Plague Wind Mortar crew notices the Huntsmen, who still dominate the hill and have been firing into their Clanrat parent unit. With a "Whomp" the glass globe sails into the air and smashes amid the target, covering six of the woodsmen in poisonous fluid. This is a better result than the Gutter Runners, who only manage to take one wound off the Helblaster (oh dear, oh dear...)

Turn 4: Empire

The Huntsmen charge the side of the slaves...
The remaining Huntsmen decide to abandon their exposed position on the hill, and charge the side of the Skaven slaves, hoping to hasten the end of the troublesome rats. If only the Slaves will break, then the Empire will be able to swing around and roll towards the Skaven flank, where the Halberdiers and the Captain are dangerously outnumbered.
Proving again just what an awesome asset cannons can be, the Great Cannon hits and destroys the second warplightning cannon! (EDIT: My opponent tells me that it was actually his general who took out the second cannon. Considering the quantity of "Bugman's Finest Ale of the Orient" consumed, it doesn't surprise me I can't remember this, or when it happened!)

Speaking of the Halberdiers, they gamely fight on, but the combination of Skaven weight of numbers, and the flank attack of the Grey Seer and his unit finally proves too much for them, even with their Captain and Warrior Priest in the fray. They flee, only to be cut down by the Grey Seer's unit. To protect their Seer, the Chieftain and his unit reform and turn to face the rapidly approaching general and his mount.

After the Halberdiers are destroyed, The Grey Seer and his body guard
end up near the left flank

The Empire general and the Skaven Chieftain's unit face off
(the PWM does his best not to be noticed...)

Turn 4 Skaven:

The Skaven Battle Standard bearer, wanting to keep the Empire General engaged (and perhaps wanting to be at least somewhat proactive in the face of his impending doom), leads his unit in a charge, only to be easily cut down.
Meanwhile, the sizable Skaven force on the left flank begins to reform and move to return to the center, hoping to threaten the Empire general and deal with the Demigryph knights (who must surely finish off the Slaves soon...)

...and that is where, due to time, we called the battle!

A Skaven pile o' dead.

Casualty lists.

The honoured dead:

Empire: Captain (BSB), Warrior Priest, 33 Halberdiers (+Standard), x9 Knights (+Standard), x10 Huntsmen, x5 Pistoliers.
Total Points lost: 1066

The not-so honoured dead:
Skaven: x2 Warplightning Cannons, x5 Gutter Runners, x40 slaves, x2 Engineers, Chieftain (BSB), x1 Plague Wind Mortar.
Total Points lost: 731

So, in the end, a draw WIN! (EDIT: I thought this was a draw, but according to the WFB Errata, but if you are more than 100 points ahead of your opponent, this is a win. Thanks to my opponent for later pointing this out!) 

Mice of the Match: 
The Skaven slaves that battled it out with the Demigryph knights. After 3-4 turns they still held the line against a 252 point elite unit, even though they only cost 80 points.

Who knows what might have happened in the 5th turn? The Empire still had their strongest unit, the Demigryph Cavalry, their wizard, general, a unit of archers and their artillery. On the other hand, the Skaven still had x2 units of clanrats, a unit of slaves, a Plague Furnace and around 30 Plague monks, and the Grey Seer.

"I'll have you next time man-things...next time!"

In my next blog post, I'll share some of the lessons I learned from this battle ("lessons" = "things I should NOT forget next time I play WFB with a Skaven army!")

Cheers,


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